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Faction Changes

Re: Faction Changes

Helter Skelter said:
Wow that's lame. Whoever controls the most towns has the least amount of time in stat loss?

That's fucking lame because of the monopoly CoM ALWAYS has on the sigs. Oh no SL took them once, gee wiz.
It's more motivation for factions to pursue the sigils. More sigil stealing/protecting means more massive battles, which means more fun in factions.
 
Re: Faction Changes

Cebrious Arcane said:
It's more motivation for factions to pursue the sigils. More sigil stealing/protecting means more massive battles, which means more fun in factions.
I think that we should all just gank com....
 

defekt

Wanderer
Re: Faction Changes

OH NO! NOW MY DEXXER CANT RUN AROUND WITH THE SAME TWO HIT KILL WEPON FOR MORE THEN A WEEK SAVE ME SEMORE!!!11111
 
Re: Faction Changes

krrios said:
Sigils
  • Corruption period changed from 18 hours to 4 hours. This is the time it takes to corrupt a sigil.


  • Horrible idea. Anything less than 12 hr and there just isn't any point. Basically the largest faction will be able to corrupt everytime. There is no time to rally, and prepare an assault. And if they steal them at odd hours then the majority of us that have real lives with work, school ect will not even have an opportunity to help

    krrios said:
    [*]Cost per trap increased from 1,000 to 3,000 silver.
    [*]Poison traps are unchanged.

    Why even bother spending 3k silver on base traps when you can corrupt them in 4hrs?

    The rest seems reasonable.
 

Terron

Knight
Re: Faction Changes

Adino the Eznite said:
Horrible idea. Anything less than 12 hr and there just isn't any point. Basically the largest faction will be able to corrupt everytime. There is no time to rally, and prepare an assault. And if they steal them at odd hours then the majority of us that have real lives with work, school ect will not even have an opportunity to help



Why even bother spending 3k silver on base traps when you can corrupt them in 4hrs?

The rest seems reasonable.

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