K
krrios
Guest
Faction Changes
After discussions with a number of faction guild leaders, we've implemented the following changes to the faction system. More changes will probably be coming at a later date.
Sigils
Stat loss
Faction traps
Faction craftables
Miscellaneous
After discussions with a number of faction guild leaders, we've implemented the following changes to the faction system. More changes will probably be coming at a later date.
Sigils
- Corruption period changed from 18 hours to 4 hours. This is the time it takes to corrupt a sigil.
- Grace period changed from 15 minutes to 20 minutes. This is the time it takes to get a sigil back before its corruption timer resets.
- Secure period changed from 60 minutes to 15 minutes. This is the time it takes to get a sigil from the enemy stronghold back to your own.
- Purification period changed from 3 days to a fixed once-a-day reset, at 8:00 PM EST.
Stat loss
- Duration is no longer constant:
- When killed in your stronghold:
Duration decreased by 25 seconds for every sigil in the stronghold. - When killed in an enemy stronghold:
Duration increased by 10 seconds for every sigil in the stronghold. - When killed in a town that your faction controls:
Duration decreased by 2 minutes. - When killed in a town that an enemy faction controls:
Duration increased by 2 minutes. - When killed elsewhere:
Duration decreased by 15 seconds for every town that your faction controls.
- When killed in your stronghold:
- Results:
- Killed defending all sigils in your stronghold: 1 minute and 40 seconds
- Killed attacking all sigils in an enemy stronghold: 6 minutes and 20 seconds
- Killed in a friendly town: 3 minutes
- Killed in an enemy town: 7 minutes
- Killed elsewhere while in a faction with every town: 3 minutes.
- Killed elsewhere while in a faction without towns: 7 minutes.
Faction traps
- Can no longer be stacked on the same tile resulting in instant death.
- Maximum per faction increased from 15 to 30.
- Cost per trap increased from 1,000 to 3,000 silver.
- Trap removal kit cost increased from 500 to 1,000. Award for disarming traps increased to 300 silver, from 100.
- Explosion trap damage reduced by 50%. These traps are placable in any faction town.
- Spike trap damage reduced by 70%, but now dismount the victim. These traps are placable only in a town your faction controls.
- Saw trap damage remains the same. These traps are placable only in a town your faction controls.
- Poison traps are unchanged.
Faction craftables
- Blessed period decreased from 3 weeks to 1 week.
- Cost to craft weapons increased from 1,000 to 3,000 silver. Additionally for runic weapons, 650 silver is required for each runic level.
- Cost to craft leather armor increased from 750 to 1,250 silver.
- Cost to craft metal armor increased from 1,000 to 1,750 silver.
- Faction armor now gives additional protection against opposing faction members. Additionally, it is now more durable such that its protection does not degrade as quickly over time.
Miscellaneous
- When a player dies in factions, the kill is no longer awarded to the most recent damager. Instead, it is given randomly--based on damage--among all faction combatants.
- Silver distribution increased by up to 60% when attacking or defending sigils.