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Comprehensive Skill Guide and Help!

sunfiregt

Wanderer
Comprehensive Skill Guide and Help!

I know I have no life but I know this can be helpful. Your welcome! If i missed anything just post about it and i will update it.. awesome thanks!

Sunfire's Skillgain Guide

Some of the Skills Marked "Weaponry" you can learn about in further detail here:
Weaponry Guide


Sparing Guide

I use the term sparing a lot and by this i mean to fight with another person. When I spar I get a friend to stand in front of me and we just hit each other. When you hit another player you gain very quickly.

The various skills require different sparring tools and here they are: Wrestling = Empty Hands, Parry = Shields, Fencing = daggers, Macing = a wand will work, Swords = knife, Archery = a bow and arrows

Now that you have your sparing items and your sparing partner it is time to look at skills that go together.

When you fight you will also be using the skill Tactics and Anatomy. These are necessary skills to fight with and they both gain with each other. Example: I spar with Billy using my mace and I will gain in Macing, Anatomy, and Tactics at the same time.

Fighting Skills are the easiest to GM and it will take you no time to find out.


Skills that deal with Regents

Many of you come from shards where they do not have regents; however here, we do.

Magery is the most commonly used one. Each spell will require 1 of each listed regent. When you cast the spell the regents is used up.

The Magery skill and the skill Evaluating Intelligence is used interchangeably, similar to warrior skills and anatomy and tactics. You do not do much damage without Evaluating Intel.

Example: You cast earthquake and you will gain in Magery and in Evaluating Intelligence.

Other skills that use regents are: Inscription and Alchemy.

To GM any regent using skill you will need a fairly decent supply of all the regents. I would say about 5000 of each.


Skills with Instruments

First you need an instrument.
There is a place in Brit, NW of the bank that sells these. Or you can craft them using carpentry.

Music related skills: Provocation, Peacemaking
These skills are also interdependent with the skill Musicianship which determines the success rate of you playing the instrument well.

When you double click an instrument you will play it resulting in skill gain in Musicianship.

When you use the skill Peacemaking or Provo it will ask for you to target the instrument and then target your preferred target.

All music skills are based on repetition


Crafting Skills
You probably have been to places where crafting is completley different than on UOGamers.

UO gamers follows the standard crafting rules that have been on OSI.
Click on this to be directed to UoStratics to view a list of all craftables!

To craft you need specific tools. Hammer and nails, saws ect.. for carpentry, sewing kits for tailoring, tongs, smiths hammers for blacksmith. These items have charges so after a given amount they will break and disappear.

Each tool gives you a menu that will give you options on what to create. If you click the arrow beside what you want to create it will show you the % chance you have to craft it.

Crafting takes resources like wood, cloth, leather, ingots and bones. When you make something it uses the resources. Smelting/Cutting the items again will result in the item being destroyed and returning a portion of the materials.

You will be able to gain as long as you have a 1% chance to make it. So, look on the tabs beside all crafting because there are fast cost efficient ways to gain everything.

Difficult / Anti-Macro Skills (this means a in game macro will not be able to assist you in unatended gaining)

Lockpicking can be macroed in the beginning but will be very hard to later in the skill, you will not be able to macro past past 95
Poisoning will cost many potions/nightshade to GM. It will cost about as much to get from 99 to 100 as it did to get from 50-90
Resisting Spells is cheap but will slow down, very much so, around 98 skill. Mana vamp still works but is slow.
Provoking cannot really be macroed past 65 due to the need for increased difficulty monsters
Lumberjacking cannot be macroed because you need trees. But also remember lumberjacking is a skill that goes along with fighting with axes and can be gained that way.
Cooking has not a lot of options to get fast gains past 80.
Animal Taming is completley based on movement. You have to seek out your tamables and once they have been tamed they are usless.


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Alchemy
0 – 65 make Cure Potions
65 – 85 make Greater Cure Potions
85 – 95 make Greater Poison Potions (Much cheaper)
95 – 100 make Greater Poison

Anatomy "Weaponry"
Spar a friend with a small weapon and use bandages to heal him/her.
While having both Healing and Anatomy set to gain (arrow up).
This will help you in Healing and Anatomy.

Animal Lore
Find an animal that you can tame and macro "use skill, last target" on that object.
Even a bird trapped in a house will GM you.

Many people have found that locking your animal lore at 0 until you GM taming will help alot. Having 0 Animal Lore will make you fail to tame creatures more and give you more gains. Then after you GM taming, go for lore.

Archery "Weaponry"
Use it. Will take about 1k of arrows. I suggest Skeletons in graveyards because you can stand behind the fences.

Arms Lore
See that dagger in your pouch? Macro using "use skill = arms lore, last target" and macro on that. Will GM in an hour.

Animal Taming
0 – 60 tame small animals, anything you can find. The Jholem farms work well for this one.
60 – 70 try to tame hinds, polar bears, snow leopards, and grey/white wolves.
70 – 80 continue to tame the wolves, try maybe dire wolves, and add great hearts. Moonglow is best for these.
80 – 100 you can tame many different things but most of them will bite you. Most people will GM buy bulls in deluccia, some gm off white wolves, and others say hellhounds and lava lizards. Whatever works best for you, and where you can stay alive is what you need to be using.

Many people have found that locking your animal lore at 0 until you GM taming will help alot. Having 0 Animal Lore will make you fail to tame creatures more and give you more gains. Then after you GM taming, go for lore.

Anything that you do not have a 100% to tame will give you gains, however the harder the pet is to tame, the quicker gains come.

Begging
Go to a place where there are a lot of NPCs and beg your little hearts desire. Doesnt take too long to GM.

Blacksmith
0 – 35 I recommend you buy your skills. 350gp is a lot easier to get a hold of then the ingots you’ll be using to get up to 35.
35 – 45 Making ringmail. Start with the sleeves and work up to the legs and tunic.
45 – 55 Making heavy weapons. Start with heavy swords (long, broad, Viking) then add in krysses, and as you get mid 50s start with big two handed axes.
55 – 65 Making Short Spears and plate gorgets.
65 – 75 Making Long Spears and gorgetes.
75 – 85 Making plate sleeves and helms
85 – 95 Making plate legs.
95 – 100 Making Breast Plates.
100-120s You will use about as much ingots as you used to get to 100 so be prepared.

The following list is the most economical way to GM Blacksmithing, here is listed the skill you need along with the required materials.

0 29.1 Buy with Gold
29.1 49.5 Dagger 3 Ingots
49.5 95.2 S Spear 6 Ingots
95.3 106.3 P Gorg 10 Ingots
106.3 108.8 P Glove 12 Ingots
108.8 112.5 P Helm 15 Ingots
112.5 116.2 P Arms 18 Ingots
116.2 118.7 P Legs 20 Ingots
118.7 120.0 P Tunic 25 Ingots

Bowcraft/Fletching
Start by making arrows one at a time. Separate the logs in your pack individually and have a pile of feathers near by. Carve each log into shafts one by one, and then fletch the shaft into an arrow one by one. This should take you from 0 to 30.
Once at 30 carve bows from logs till you reach 40.
Once you hit 40 continue to craft bows.
Once you reach 60 in skill you’ll want to craft heavy crossbows. You can still gain off bows and regular crossbows still, but you gain faster with heavys.

Carpentry
0 – 50 Craft Mostly small boxes and crates, alternating with a few of the hardest item you can make at your skill level.
50 – 65 Craft Wooden shields mostly, alternating with a few large crates, plain thrones, and benches.
65 – 75 Craft same as 50-65, but maybe add writing desks.
75 – 85 Craft Gnarled Staffs and Quarterstaffs.
85 – 95 Craft Gnarled Staffs mostly..
95 – 100 Craft Gnarled Staffs mostly, but try to make easels, beds, or water troughs. That will gm you fast.

Cooking
Grab those raw fish steaks I know you all have laying around and cook them singly. Yay its so exciting!

Cooking is one of those skills that was left in the dark while developing it. Past about 60 skill you have few options to GM it quickly. So if you really want to be a cook be patient.

Detect Hidden
Grab yourself a few GM made trapped locked boxes and macro away.

Or you can just Macro "Use Skill = Detect, last target" and target the ground.

Evaluating Intelligence
Go into a store and use the macro "Use skill = Evaluating Intelligence, last target" Just macro that for and hour and you will gm.

Fencing "Weaponry"
Use it. Try sparing with a friend. And heal each other so you gain that too.

Fishing
Go to a dock and fish. If you dont want to do it yourself you can get something like EZmacros and record your fishing technique. Rinse and repeat!

Forensic Evaluation
Go to a place where there are usually bodies. I just did this at brit bank and targeted bodies that got guard whacked. Just macro "use skill=Forensic, last target." Should be no time till your GM.

Healing "Weaponry"
Spar with a friend and heal him (not yourself, thats takes too long). Have him do the same and both of you will be just fine.
Once you get to 70 skill the quickest and most efficient way to GM is by finding a ghost and attempting to resurect him. Of course the ghost does not need to accept the resurection, because you gain when he dead..

The reason you always need to practice healing on someone else is because the healing timer is signifigantly lower when healing someone else. You can GM from someone else in half the time then you can from healing yourself.

Hiding
Run around and hide. or you could just macro it standing in the middle of a field. I made a space bar macro for Hiding so whenever i would talk I would use it subconsciously and I gmed it without ever training it.

Inscription
40 Train from NPC
40 – 50 High 4th level spells or low 5th level spells. I recommend recall because people will buy these from you.
50 – 60 Scribe high 5th level. I like to scribe mark spells because again people buy these.
60 – 70 High 6th level and low 7th level. I like gate travel scrolls because - well because of money.
70 – 80 7th and low 8th level spells. These scrolls will sell to vendors for like 200 apeice too so they are nice.
80 – 100 Summon elementals because they use less regs

Item ID
Use that Dagger in your bag and macro "use skill = Item ID, last target" It will go fast.

Lockpicking
Get a hold of 20 to 30 locked chests/crates (remember - not magic locked)
You will not be able to unlock GM made locked boxes so get crappy ones from a crappy carpenter.
Line everything up neatly and start at one end of your rows of chests.
Pick chest A, then B, and so on. You will GM before you know it

One way I was able to GM this easily was by having a carpenter the same skill as I was. I would have my carp make boxes at 30 skill and pick them until I was 40 skill and then my carpenter would be at 40 skill and so on and so fourth. Therefore, you are staying in a gainable difficulty.

Lumberjacking "Weaponry"
Use an axe while sparing. Or you can go chop trees!

Mace Fighting "Weaponry"
Use it while sparing with someone.

Magery
Okay go ahead and stock up on regents because theres nothing worse than needing more regents when you are on a magery gaining roll.
Buy the skill to begin with
If you have made or are planning to make a Scribe make Earthquake scrolls because you can gain off their fizzles.
If earthquake scrolls are not available then do easy spells that dont require to heal.
To get to 70 use mark or reveal
After 70 just earthquake all of your problems away

Meditation
This goes up on its own. If you want you can just lower you mana some and it will GM before you know it. Med goes up when your mana is down.

Mining
You cannot macro this for the most part unless you use a bot or some other evil thing. Just go to a mountain range and mine. If you want to keep your ore then go to places around Destard where they have forges set up along the mountain side. Make sure you can recall or something. Miners = easy pray for pkers.

Musicianship
Go get a few instruments and macro "last object." Instruments break so dont go afk and expect you to be GM with one instrument.

Parrying "Weaponry"
Spar baby, spar!

Peacemaking
Go to a bard and train your skill to 30ish
Macro peacemaking on yourself for a while
When that stops you can go to destard and make good money while you are GMing the rest of the few points.

Poisoning
You can gm this skill of of one item
I would suggest using a piece of food because it doesn't corrode and its easier to target
50 use lesser poison
50 – 95 use greater poison
95 – 100 use deadly poison

You can get to 99 skill by using greater posion, but the gains slow tremendously. This skill take a long time to GM after 99, so stick tight. To gain that one more point get ready to use about as many potions as it took to gain half of your skill.

Provocation
I use this macro for my provoking
"Use skill = Provocation, Wait for Target, Last Target, Wait for Target, Next Target, Last Target"
Or you can just click the creatures yourself.
You will not GM this just sitting around
Go to Moonglow and provoke the bigger animals like bears and deer.
Then move to monsters that can bite back.
Go fight Dragons and make good change while your at it.

Resisting Spells
0 – 50 Fireball & Lightning
50 - 70 Mindblast or Mana Drain. Mana Drain doesnt gain you as fast but saves mana and Health.
70 - 90 Mana vamp
90 - 100 Mana Vamp

Snooping
Go to brit bank and get to see all the UOG L33tness!

Stealing
0 – 60 Go buy a pack horse. Then go buy a book (yeah the ones you read) and steal it.
60 – 100 Go buy dye tubs. Steal them and put them back in.
Sorry there no macro you can do, but just be patient.

Stealth
0 – 60 Start out naked. You can hop on a boat and macro it.
After you pass 50 put your clothes back on in many layers (pants, skirts, aprons, robes, cape, hat, ect) and do the same thing you did to getto 50
60 – 80 with the clothes you have on add plate gorget and plate gloves.
80 – 90 you will want to add plate arms some time soon.
90 – 100 take off all clothes and armor and just wear a chain tunic.

Swordsmanship "Weaponry"
Use it! Spar with a buddy!

Tactics "Weaponry"
This comes from sparing!

Tailoring
0 to 33 buy skill
33 to 45 make plane dresses
45 to 55 make cloaks
55 to 75 make robes
75 to 99.6 make oil cloths
99.6 to 100 make studded tunics
100-120 You get to make studded tunics forever!

The following list has been suggested as the most economical way to GM tailoring. Listed is the skill needed along with the required materials.
0 33 Buy 330 Gold
33 49.7 Short Pants 6 Cloth
49.7 54 Skirt 10 Cloth
54 58 Fancy Dress 12 Cloth
58 66.3 Cloak 14 Cloth
66.3 74.6 Robe 16 Cloth
74.6 99.6 Oil Cloth 1 Cloth
99.6 103.7 Studded Gorget 6 Hides
103.7 107.8 Studded Bustier 8 Hides
107.8 112 Studded Armor 10 Hides
112 116 Studded Legs 12 Hides
116 119 Studded Tunic 14 Hides
119 120 Bone Legs 10 Hides, 6 Bones

Tinkering
0-30 buy skill
30 - 48 make keys and copy them
48 - 65 make lockpicks
65 - 90s rotate between lockpicks, heating stands, scales, and spyglasses.
90s - 100 Drop the lockpicks and just roate the three over and over till you GM.

Tracking
Just macro it ever where you go.
After you get past the 20 skill mark you have to choose humans to gain.
Just macro this and you will be GM in no time.

Veterinary
I would assume you have animal taming and possibly pets. get your pets and make them fight each other.
Get your bandiads ready and heal.
Try doing something like 2 bears because they dont take too much health off each other.

Wrestling "Weaponry"
Yes! The best skill ever! Just go bare fisted and attack everyone!
 

SirJared

Wanderer
Thanks, I've never actually GMed Magic Res. Now all I need to do is find a mage.

BTW I think for inscripting you can GM off of Summon Water Ele. It uses the least amount of regs for it's circle.
 
nice guide but im sure too hard for a new guy to understand like
Fencing
Use it. Try sparing with a friend. And heal each other so you gain that too.
some one who never played will never understand this u shoult try to talk about what are fencing weapons or were to get them.
Anyways im just trying to help ur guide :p
 

j rod

Wanderer
i really appreciate that u took the time to post this man, seeing how this shard doesnt have any info pages or anything.

YOUR THE MAN!!!!!!!!
 
Great guide. Now you just need to add guide for stat gain.

Alchemy
0 – 65 make Cure Potions
65 – 85 make Greater Cure Potions
85 – 95 make Greater Poison Potions (Much cheaper)
95 – 100 make Greater Poison

Stealing
0 – 60 Go buy a bag. Put the bag on the floor and put a book in the bag. You only need 1 because you have to wait to reuse the skill anyway.
60 – 100 Go buy a dye tub. Steal that and put it back in.
 

blue_drac

Wanderer
sunfiregt said:
Stealing
0 – 60 Go buy a pack horse. Then go buy a book (yeah the ones you read) and steal it.
60 – 100 Go buy dye tubs. Steal them and put them back in.
Sorry there no macro you can do, but just be patient.

I prefer this method:

Be friended to a house, medium sized or larger. Owning one is better. Stand AWAY FROM THE WALLS and as close to the center of the house as you can get. You WILL GO GRAY macroing this and reds will cast earthquake and meteor storm just to be airheads.

Get a bag and put 120 individual gold coins in it.

Get a second bag with 3 or 4 individual scrolls in it.

Place the scroll bag on the floor.

Steal the bag.

Wait 9 seconds.

Steal the bag.

Rinse and repeat.
 

sunfiregt

Wanderer
blue_drache said:
I prefer this method:

Be friended to a house, medium sized or larger. Owning one is better. Stand AWAY FROM THE WALLS and as close to the center of the house as you can get. You WILL GO GRAY macroing this and reds will cast earthquake and meteor storm just to be airheads.
Yea I would have written this way but Ifigured the types of people who would read this would not know anyone here or not have houses.
 

oskevinco

Wanderer
sunfiregt said:
Stealing
0 – 60 Go buy a pack horse. Then go buy a book (yeah the ones you read) and steal it.
60 – 100 Go buy dye tubs. Steal them and put them back in.
Sorry there no macro you can do, but just be patient.

!

actually if you use razor you can record it so you can steal and have it put the item back into the pack horse for you. gmed stealin over night
 

BigCountry

Wanderer
Might wanna throw in Poison takes like 3939844 Nightshade...lol

FINALLY got that GM'd last night. Holy cow - spent like 8k in Nightshade just to go from 99.9 to 100..

Also Greater Poison will get you to 99, so don't start DP until then (unless you just got a lot of gold to blow on regs, etc.)

Resisting Spells also takes a pretty good while to going from 99-100. Just keep casting, be patient. The rest of the skills (excluding LockPicking) are pretty fast.

Yeah I would say the longest/hardest/$$$ skills to GM on this server are:

Lockpicking (cannot macro past 95)
Poisoning (cost a LOT past 99)
Resisting Spells (cheap but slow past 99)
Provoking (cannot really macro past 65)
Lumberjacking (cannot macro, well if you do your a ninja hehe)
Cooking (not a lot of options to get fast gains past 80..)
Animal Taming (cannot really macro)
 

theRoadshow

Wanderer
:( Resist is cheap and takes me about 3 hours from 50.

Nox seems to be extremely cheap for me. Itll take me about 3 GP kegs and 1/2 of a DP keg. *shrugs*. Ive done it twice... so I dunno.

-_-
 
F

first.class.mail

Guest
That doesnt prove you have no life..Its just helping new people.
 

sunfiregt

Wanderer
theRoadshow said:
Nox seems to be extremely cheap for me. Itll take me about 3 GP kegs and 1/2 of a DP keg. *shrugs*. Ive done it twice... so I dunno.
Wow. It took me a few days of random skill gaining to GM it. I guess I was doing something wrong.
Or maybe its because I dont use macros.
 
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