Nikki_Demise
Bug Hunter
Re: Greater Dragons
Nope
Kiluad;577214 said:did the command chance get switched to real skill by mistake?
Nope
Code:
public virtual double GetControlChance( Mobile m, bool useBaseSkill )
{
if ( m_dMinTameSkill <= 29.1 || m_bSummoned || m.AccessLevel >= AccessLevel.GameMaster )
return 1.0;
double dMinTameSkill = m_dMinTameSkill;
if ( dMinTameSkill > -24.9 && Server.SkillHandlers.AnimalTaming.CheckMastery( m, this ) )
dMinTameSkill = -24.9;
int taming = (int)((useBaseSkill ? m.Skills[SkillName.AnimalTaming].Base : m.Skills[SkillName.AnimalTaming].Value ) * 10);
int lore = (int)((useBaseSkill ? m.Skills[SkillName.AnimalLore].Base : m.Skills[SkillName.AnimalLore].Value )* 10);
int bonus = 0, chance = 700;
if( Core.ML )
{
int SkillBonus = taming - (int)(dMinTameSkill * 10);
int LoreBonus = lore - (int)(dMinTameSkill * 10);
int SkillMod = 6, LoreMod = 6;
if( SkillBonus < 0 )
SkillMod = 28;
if( LoreBonus < 0 )
LoreMod = 14;
SkillBonus *= SkillMod;
LoreBonus *= LoreMod;
bonus = (SkillBonus + LoreBonus ) / 2;
}
else
{
int difficulty = (int)(dMinTameSkill * 10);
int weighted = ((taming * 4) + lore) / 5;
bonus = weighted - difficulty;
if ( bonus <= 0 )
bonus *= 14;
else
bonus *= 6;
}
chance += bonus;
if ( chance >= 0 && chance < 200 )
chance = 200;
else if ( chance > 990 )
chance = 990;
chance -= (MaxLoyalty - m_Loyalty) * 10;
return ( (double)chance / 1000 );
}