player vendors to purchase items-
owner would use gump commands to target items they are willing to buy and set price for purchasing. Owner would stock vendor with gold to pay players for items bought.
No reds in guarded towns
Faction towns no longer guarded. Faction town guards to be set up by owning faction to have a guarded town (allowing factions to choose if towns under their control be red or blue.)
Non Faction towns guarded - guards greatly nerfed - no longer instakill
War ponies - ownable by anyone regardless of skills; not bondable; non magical; stats around 100/225/225; natural magic reflect with timed rejuvenate; random colors from any of the following color selections: bod colors, special tub colors, armor colors; armor tub colors.
Remove cloth bless deeds - blessed limited to server given/staff given items (bod rewards, handouts)
Custom Monster group - 2 per dungeon creating hot spots.
Very tough but killable without a group; good gold and gems dropped 100% of kills;
3% chance of a rare drop
Rare drop =
98% chance of power or vanq wep or invul armor
1.6% chance of custom clothing in hats, footwear or misc items (aprons and sashes)
.38% chance of clothing from shirts/pants, .02%chance of jewellry.
Custom clothing for these loots would come in 4 or 5 different unique colors, renamed as Gamers wear or something similar; be blessed however they would take damage and eventually destroy.
Smithy bod reward overhaul
Event rings for bombing run and double domination within the game like dueling rings - set up to allow matches for teams of 4 players up to 8 players per side
Players travel center - set up outside guards; players may purchase and name a moongate from the travel center to location of their choice (mall, library, guildhouse, etc);
costs XX gold/uo day taken from bank box.