Versace16
Traveler
This2.) Move faction bases to original locations
4.) Wand CUB for 2 weeks, then delete wands
This2.) Move faction bases to original locations
4.) Wand CUB for 2 weeks, then delete wands
1.) Disallow reds in towns.
2.) Move faction bases to original locations
3.) Change Armor Rating (AR) of hybrid AR to Fortification or lower
4.) Wand CUB for 2 weeks, then delete wands
5.) Add more staff at the counselor, GM, AND administrator levels
6.) Enable true AOE for pots
7.) Increase weight of bolts to 30 stones
8.) Add percentage chance for nightmare to attack owner if targeting a player whom is not currently engaged in combat with the owner.
9.) Revamp dueling system, make it non consumable, even explos. Add remove player to gump. Allow editing between duels. Allow for smoother map selection. Add maps for team duels, i.e. Nujelm secret duel area, east del duel area, etc.
10.) Increase weight of full potions to 2 stones, empty bottles will remain at 1 stone
11.) Greater STR should be considered valorite armor and only allowed with valorites in duels and tournies.
4. You must be talking about the 10 PVPers who are still here.2. Sl base is broken
4. Would make UOF more appealing to pvpers
6. Would kill pots entirely since people just dismount script.
8. Not part of UO
10. Not part of UO no reason to implement
11. Stop smoking meth
Here are some much needed basics that will help us get started in the right direction.
Make basic magic weapons valuable again
Create a vendor in town that sells cool house deco's for gold dumping
Replace donation shop with donation coins
Add a donation vendor in town
Do not add skill balls to said vendor
Do not add gold, players can sell donation coins for the gold they need
Create a poker table somewhere inside west brit
Make it so reds cannot attack until attacked while in guard zone
Allow house placements in Britain farmlands for additional housing
Remove majority of vet rewards if possible
Replace hybrid armor with cool deco or make ar to 0.
Only allow horse ethy as reward, sell other mounts in donation store
Create mini rares that drop only in dungeons
Create rare monsters that spawn only in dungeons
Create gates to town for blues on level 1 through 2 in every dungeon
Create 120 skill scrolls that drop only in dungeons
Slightly lower skill gains a hair, lower crafting and taming skills even slightly more
Associated Risk:Hostile Actions without Associated Risk:
Any action taken against another player should either flag the aggressor for combat or cause him to become a criminal. Examples of hostile actions that currently have no risk or consequence:
This is particularly problematic in cities, where blues can harass PVPers without retaliation.
- Using peacemaking/discordance on pets.
- Stealing from criminals and murderers.
- Directly dispelling player summons.
Consistent Skill Gains:
Currently, the speed of skill gains is tied to how many total skill points a character has attained: the greater the total, the slower the gains across the board. Because new players usually lack the knowledge and resources to take advantage of this system, they are often advised to scrap their first characters and start over once they've obtained enough gold to do so. This can be discouraging for obvious reasons.
If the goal of the current skill system is to have players reach viability at a reasonable pace, then we can accomplish this by making specific skills easier to raise like healing, weapon skills, and magery. It should never be more economical to delete a character than to retrain it.
Misc:
- Ghosts shouldn't block runes.
- Emotes should be mutable.
- The guild charter should allow for more than 50 characters.
PVP point system - I'd say factions and murder counts already represent that.Pvp point system.
Basically make it like factions, but it applies to all characters.
Kill players with high points and gain lots of points.
Killing a scrub with 0 points nets you nothing. Keep the abuse down
Save up and Cash in your points for various rewards. This could be gold, runic smith hammers, reg deeds, kegs bolas etc.
Have various one of a kind items available at certain milestones. Blessed trammy hued shit.
Include a seperate point system, for PVM
Killing a skeleton nets you a single point, kill a lich get 25, kill a balron get 100 or whatever
Cash points in for rewards like the pvp rewards. Throw in pvm kinda stuff too like pet bonding deeds as a reward.
Of course have special 1 if a kind milestone items for the truly dedicated pvmers.
This could include a reward for some kind of insane one of a kind mount, or other pet
A reward system like this would get the dungeons rocking again, pvmers seeking reward, while bringing in dungeon PKers/pvpers seeking the same
A reward systen like this might get things hoppin around in del, and the dungeons. Plus, itd be fun!
Not sure IF its even possible to do all that, but I'll leave that technical genius to greater minds
1. Yes, although I would like to see more wandering healers in the woods. Both Red and Blue.1. Remove stables from wbb. Remove healers/banks/animal trainers from valhalla GY and every other duel pit.
If you die in the field go fucking run ur ass to town to res, or have a friend with mana to res you. No one wants to pvp to see you alive in 1 second after death with a blessed axe trying to conc blow me.
2. Remove Rank for runing for CL in factions (or revamp it another way)... You guys ruined factions SO FUCKING HARD by point wiping everyone. Even when I steal towns no one can use them cause the only person who can appoint people no longer plays. And there is NO ONE to kill to reach level 7 or whatever. FACTIONS IS DEAD.
3. Re-do Large Tailoring Bod rewards, replacing bear rugs and wall taps.
1. I don't see a big "change in this", altought that change won't really affect anything besides town killers
2. I agree the new faction bases are bad, but, at the same time, i don't agree having TB base at Brit, where you can spawn guards and minax base, for example, you can't
3. I agree, but I think for this option should have a CUB, and give another kind of reward and delete hybrid armor for ever after 2 weeks CUB.
4. I wouldn't delete wands, but put them to use regular mana.
5. Agree, but also you can't add stupid staff as they have been doing in the last months.
6. Agree, but between factions I would do not make this change.
7. I dont care
8. I dont care
9. Agreed
10. Agreed
11. Obvious and necessary, "events with all potions go" people will spam str pot and survive til its last second.
Old vs New Imbalance
Old
1.) Wipe vet rewards
2.) Add new yearly vet rewards
3.) Recharge old balances
New
1.) Establish dungeon currency (i.e. peg value of gold)
2.) Increase gold drop across the board (fountain not a sink)
3.) Year round gold sinks for consumable goods only (new hair dyes, etc)
4.) Add another level of SOS beyond ancient
5.) Add level 6 tmap (waves of spawn, like champ)
Wedge, you know I respect you and think you're legit af, but some of these are too vague in the "fix the economy" aspect aforementioned by Suzy.-wands, With the current wand abuse... they will loose 100% of the time, giving them no hope, which causes them to log off or move on to other servers.
-make it possible to obtain Banker deeds and animal trainer deeds (make these obtainable through the event league or some other way)
-Put a poker table on top of Brit bank 50/100k blinds 5m minimum buyin 100m max buyin
-Make a very nice MOB Spawn at Brit GY. This sacred place has been quite for far too long. This should be a main focal point for action. Let Paragons spawn at this place every month regardless of the particular MOB that month.
-I want to see more advertising for Hybrid
-I would like to see mass e-mails sent out to every single old player that has ever played this shard
-New events for instance (Host this in a Delucia replica arena. FFA with field rules and allowing ethreal mounts. Let people respawn till the time limit is up rather then them being kicked out after 1 death)
Old 2)I support all of these. However recommend slight alternations on two.
Old
2) This is less of an alteration, more of an "in a addition to." Make sure the new yearly rewards are not a clone of the current vet rewards. Some of those items should be considered a mini rare or sold on the donation vendor.
New
2) I wouldn't increase gold drops in dungeons or at all. Let's fix inflation instead of continuing on with our third world economy.
I must say that it's a relief seeing a lot of the community being open to change for once.
Basic Weapon Value - I disagree, I see no point.Make basic magic weapons valuable again
Create a vendor in town that sells cool house deco's for gold dumping
Replace donation shop with donation coins
Add a donation vendor in town
Do not add skill balls to said vendor
Do not add gold, players can sell donation coins for the gold they need
Create a poker table somewhere inside west brit
Make it so reds cannot attack until attacked while in guard zone
Allow house placements in Britain farmlands for additional housing
Remove majority of vet rewards if possible
Replace hybrid armor with cool deco or make ar to 0.
Only allow horse ethy as reward, sell other mounts in donation store
Create mini rares that drop only in dungeons
Create rare monsters that spawn only in dungeons
Create gates to town for blues on level 1 through 2 in every dungeon
Create 120 skill scrolls that drop only in dungeons
Slightly lower skill gains a hair, lower crafting and taming skills even slightly more
I don't think wiping gold is a good idea. We are too far from the Original Position and the can of worms that would open would do more harm than good. Good intent/idea but there is too much fallout IMO.I'd wipe all gold and wands on this sever, who cares about the trammy items, if you want or need gold..go farm for it, room for corruption should be none these days if you want hybrid as a server to play on.. Personally feel that would help out alot.
Not to worry, these suggestions already have proven results.Some good idea's, some not so great. But I think that those that I highlighted in GREEN, could definately be helpfull.
Those in RED, would hurt way more than help imho.
Basic Weapon Value - I disagree, I see no point.
Gold Sink Home Deco Vendor - I disagree, I can explain the economics of this fallacy but just trust me.
Donation Coins/Vendor - I agree.
Skillballs - My only though on these is that you need to increase the # of skillballs on shard if any PVP changes are made. Some templates become useless as they were made to lean on wands.
Reds in GZ - I have posted my thoughts already. Interesting idea to curb townkilling.
Houses in Brit Farms - I disagree, there are plenty of house spots.
Vet Rewards - Yup
Hybrid AR - Yup
Ethys - Interesting, but we already have so many ethys, this idea is better suited for a startup
Mini rares in dungeons - Should just revamp the "dungeon stealables" to fully randomized timers and locations
Rare spawn in dungeons - Yes, but not yet.
Gates in dungeons - Nope, you can recall or hide. It's a "Dungeon", man!
120 scrolls - Please no.
Skillgains - I think they're fine personally, Vizeroth had a nice idea in his post.
That's a very optimistic point of view.Skillball removal would cause people to retrain and macro. Which causes more logins. We advertise the amount of players online during login, this would go a long way.