I think we are getting damage increast 3oo% Cap, mixed up and confused with the Damage modifier 300% cap, or is it total 300% between di and damage modifier. On the website it says Di is capped at 300 and dm is capped at 300.
Sorry. Replying to a month old post may be kind of null, but it is helpful for people trying to figure out the game mechanics.
- Just to clarify, there are
TWO 300% Caps.
DAMAGE INCREASE CAP
- This takes into calculation your skills, your strength, and the damage increase from items.
(TAKEN FROM UOGUIDE)
- Tactics Damage Bonus (Percentage)
- For Tactics Skill Levels < 100.0
- Tactics Damage Bonus = Skill Level/1.6
- For Tactics Skill Levels >= 100.0
- Tactics Damage Bonus = Skill Level/1.6 + 6.25
- Anatomy Damage Bonus (Percentage)
- For Anatomy Skill Levels < 100.0
- Anatomy Damage Bonus = Skill Level / 2
- For Anatomy Skill Levels >= 100.0
- Anatomy Damage Bonus = ( Skill Level / 2 ) + 5
- Lumberjacking Damage Bonus (Percentage)
- For Lumberjacking Skill Levels < 100.0
- For Lumberjacking Skill Levels = 100.0
- 100 Lumberjacking Bonus is +30% Damage Bonus
- Strength Damage Bonus (Percentage)
- For Strength < 100
- For Strength >= 100
100 Strength is 30% bonus. 125 Strength is 42.5% bonus 150 Strength is 50% bonus.
- Total Damage Bonus (Percentage )
- Tactics Damage Bonus + Anatomy Damage Bonus + Lumberjacking Damage Bonus + Strength Damage Bonus + SUM(Damage Increase Items)
Final Damage = Base Damage + (Base Damage * Final Damage Bonus)
- The Final Damage value drops any fractions at this step.
Example
Assume the following statistics
- Tactics: 120.0
- Anatomy: 120.0
- Lumberjack:0.0
- Strength: 125
- Damage Increase (Items): 100%
Tactics Damage Bonus = (120 / 1.6) + 6.25 =
81.25%
Anatomy Damage Bonus = (120 / 2) + 5 =
65%
Lumberjacking Damage Bonus = 0/5 =
0
Strength Damage Bonus = (125 * 0.3) + 5 =
42.5%
Damage Increase from Items =
100%
Total Damage Bonus = 81.25 + 65 + 0 + 42.5 + 100 =
288.75%
Now, final damage using a weapon with a base damage of
5 - 10 can be calculated as follows:
- Min Final Base Damage = 5 + (5 * 2.8875) = 19
- Max Final Base Damage = 10 + (10 * 2.8875) = 38
This means the base damage range for these specified values is
19 - 38.
DAMAGE MODIFIER CAP
- This takes into calculation your spells, slayer properties, and the targets resists. THIS IS CAPPED AT 300%.
You take the base damage range and multiply it VIA how much the spell/slayer gives. For example, if your base damage range is 19 - 38 and you are using a super slayer, your base damage range will double, giving a new base damage range of 38 - 76. A lesser slayer will give a new base damage range of 57 - 114.
Furthermore, if you are fighting a monster with 30% Physical resist and your sword has 100% Physical damage, simply subtract the resist from the damage to obtain the multiplier. In this case, .70. Multiply .70 by the base damage range to obtain the new base damage range that you will be hitting for.
I hope this clarifies everyone's confusion.