The following changes have been made during server wars:
- Added enhanced bandages healing bonus. (Applies for both healing and veterinary.)
- House add-on deeds can now be pigmented if crafted with a non-standard material. The placed add-on will retain the color of the deed.
- Puzzle chests and paragon chests have been given a loot bump intensity-wise, but will no longer spawn 6 mod items.
- The durability bonus from crafting something exceptionally will no longer show in the properties.
- The durability property is now formatted as "Durability: +amount%" to signify it's an added bonus.
- Runic system overhaul:
- Removed lower requirements and durability bonus from possible weapon and armor mods (not shields).
- When a weapon receives a slayer, there is a chance for increased durability (which will not show or count as another mod).
- Hit dispel can no longer appear along with hit magic arrow, harm, fireball or lightning.
- Use best weapon skill can now appear along with mage weapon. (Except on bows, which don't have UBWS.)
- Rolling damage increase equal to or lower than the exceptional bonus will no longer consume a mod.
- Elemental damage conversion will no longer consume a mod.
- The exceptional damage increase bonus is now added to the natural damage increase of the weapon, instead of replacing it. For example, the Orcish Machete comes naturally with 10% DI and can be runic crafted to have 65% DI (10% + 50% runic + 5% arms lore).
- Pet happiness now decreases much slower when the pet can see its owner.
- Animal lore will no longer report pets to be wild when they're still controlled.
- Players logging out in champion spawn regions will now be moved to a shrine when timed out for 10 minutes. After a server restart, there is a 10 minute grace period to log in without penalty.