->>>>>>>>>To be Successfull <<<<<<<<<<<<<-
Stuff that NEEDS to be changed in order to be successfull
1) Faction Guards should NOT hold their spells for 30 seconds, once the enemy leaves their sight of view(screen) they drop their spells.
2) Enemy Corpses, ONLY the people who involved in the gank or in "attacking" this enemy should be able to loot them, anybody else the corpse will be BLUE...
3) Faction Guards following speed needs to be extremely increased, as on OSI they moved so fast that if you stopped they would block all around you.
The stuff above is 100% facts and is from OSI timespan that we are using now.
Now for what will keep most players.
1) Move the join stone from minax base to the mouth of the entrence of their base to prevent reds from interfearing with faction raids.
2) Make warhorses stronger and faster like they were on OSI.
3) Make a distance guards can be placed from faction strongholds (CoM - TB).
4) Make the Sigil corruption/pureification times smaller to increase the rate of factions ( as we have such a small playerbase than osi ) (This is in questioning I heard)
5) Maybe if somebody has been -6 points for 4-5 days it would get reset to 0? so players can get points rather than chase somebody not knowing they have -6 and finally kill them after so long of chasing to find out they dont get nothing.
6) This one is alittle extreme but, why should people be allowed to "mule" their points? I feel as though it deprives from the basic faction system and is cheap.
7) Mounts should never be orange if they havn't been used for "all kill" or "all guard me" or "all guard".
Stuff that NEEDS to be changed in order to be successfull
1) Faction Guards should NOT hold their spells for 30 seconds, once the enemy leaves their sight of view(screen) they drop their spells.
2) Enemy Corpses, ONLY the people who involved in the gank or in "attacking" this enemy should be able to loot them, anybody else the corpse will be BLUE...
3) Faction Guards following speed needs to be extremely increased, as on OSI they moved so fast that if you stopped they would block all around you.
The stuff above is 100% facts and is from OSI timespan that we are using now.
Now for what will keep most players.
1) Move the join stone from minax base to the mouth of the entrence of their base to prevent reds from interfearing with faction raids.
2) Make warhorses stronger and faster like they were on OSI.
3) Make a distance guards can be placed from faction strongholds (CoM - TB).
4) Make the Sigil corruption/pureification times smaller to increase the rate of factions ( as we have such a small playerbase than osi ) (This is in questioning I heard)
5) Maybe if somebody has been -6 points for 4-5 days it would get reset to 0? so players can get points rather than chase somebody not knowing they have -6 and finally kill them after so long of chasing to find out they dont get nothing.
6) This one is alittle extreme but, why should people be allowed to "mule" their points? I feel as though it deprives from the basic faction system and is cheap.
7) Mounts should never be orange if they havn't been used for "all kill" or "all guard me" or "all guard".