LadyCrimson
Wanderer
Re: [IN DEVELOPMENT] Skinning Knives to return you cut leather
ok.. moving back to CODER NEEDED
ok.. moving back to CODER NEEDED
Hyphy Train;566874 said:Couple corrections:
1. You must be 2 tiles away from the corpse, not 4.
2. As long as your backpack has 273 stones or less the leather will go to your backback. If it has 274 or more, the leather will go into the corpse, not onto the ground - this is a fixed limit regardless of the number of hides involved
3. As long as you have a skinning knife equipped it will convert to leather even if you carve with another bladed item in your pack.
LadyCrimson;595228 said:This one is kinda falling to the wayside.
I.P.Knightly;597050 said:Tested today on OSI Baja Shard 03AUG09
1. You must be 2 tiles away from the corpse, not 4.
Not sure if this is correct but what I do know is that if you are the max amount of steps away from where you can skin it and get the hides into your back pack you need to take 1 step closer to loot it.I took 1 step in from the furthest spot that I could skin the corpse from to loot the ribs in the corpse and 3 more to get on top of the corpse. ( make sense?)
osd_daedalus;633970 said:I confirm the only thing that matters is to have the skinning knife on your hand, it's not necessary it's the doubleclicked item.
I have still not checked the elven butcher war cleaver, I'll do ASAP.
I haven't checked the STR limitation because my char has too little strength, but I think we can trust in I.P.Knightly findings.
I.P.Knightly;633983 said:The Butchers War Cleaver does not need to be equipped to work like the skinning knife.
osd_daedalus;633997 said:yep, but have you to doubleclick it, or you can doubleclick every carving weapon and will you have cut cloth in backpack as you have a butcher war cleaver in your inventory?
Side note: since the Butcher War Cleaver is a ML Craftable Artifact that is not implemented in RunUO (as Bovine Slayer is not), maybe we have to add it, at least in the constructable.
I.P.Knightly;634010 said:I am guessing you mean leather hides not cloth.
I.P.Knightly;634010 said:Just having the item in your back pack will not yield you cut leather in your back pack.You must double click the Butcher War Cleaver and click the corpse to get cut hides in your back pack.
Having a dagger and a Butcher War Cleaver you still have to double click the Butcher War Cleaver and click the corpse to get cut hides in your back pack.If you double click the dagger and click the corpse the hides stay in the corpse and are not cut.You also do not need scissors for this to happen.
osd_daedalus;634065 said:LOL yes, I was meaning cut leather
Perfect, so, ways to have directly cut cloth are:
I.P.Knightly;634078 said:You're killing me here
Leather not cloth
Leather!!!!!!!!
Item holding = from.Weapon as Item;
Is like the corpse get changed, or goes out of sight for a second... who knows OSI mysteries...MalGanis;638346 said:Cant make gump dissapear without removing corpse (if anyone else has any ideas yell
MalGanis;638346 said:Why should there be 315 stones weight limit? Shouldnt leather go to corpse when its pack is full?
I.P.Knightly;597050 said:2. As long as your backpack has 273 stones or less the leather will go to your backback. If it has 274 or more, the leather will go into the corpse, not onto the ground - this is a fixed limit regardless of the number of hides involved
The character I used to test this is human.I started at 274 stones and went to 315 stones before the hides remained on the corpse
MalGanis;638705 said:Can this be considered as osi bug coz it doesnt make any sense...
osd_daedalus;650135 said:still waiting a staff answer about.
OSI Bug :-P[20:05] <&psz> http://www.uodemise.com/forum/showthread.php?t=115248&page=6
[20:07] <Xavier> NFI
[20:07] <Xavier> makes no more sense to me than it does to them
[20:08] <&psz> So "OSI Bug"?
[20:09] <Xavier> actually tho
[20:09] <Xavier> it kinda sounds like a throwback to the runic/ancient hammer fix
[20:09] <Xavier> when you "use" a tool, it automatically switches to the one you have equipped
[20:09] <Xavier> they did that cause we used ancient smithie hammers without burning their charges
[20:10] <Xavier> but to switch from a dagger used from your pack to a skinning knife in your hand
[20:10] <Xavier> well it either makes no sense or makes more sense than I am capable of grasping right now
[20:11] <Xavier> see
[20:11] <Xavier> what we used to do, was open the gump on a regular or runic hammer, then equip the ancient hammer to get the skill bonus
[20:11] <Xavier> and the one whos gump was opened was the one that took the burns
[20:12] <Xavier> but OSI changed it to automatically "use" the one you have equiped.
[20:12] <Xavier> sounds like it could be an uninteded consequence of THAT fix
[20:12] <&psz> So "OSI Bug"?
[20:12] *** [1]Naddict ..................
[20:13] <Xavier> if youre going to force an opinion from me
[20:13] <Xavier> haha
[20:13] <Xavier> yes
[20:13] <&psz> Ok :-P