i think you need to fix the fixes that are no longer fixed if you are going to fix things
why is the guild roster broken it was fixed almost 2 years ago.Fix#11
http://www.runuo.com/community/threads/svn-352-update-august-1st-2009.415712/
what was fixed with the teleport puzzle
http://www.runuo.com/community/threads/svn-321-update-june-7th-2009.410186/
i teleport over everything to get to the next level. looks broken to me
I dont think that guild roster is actually 'broken', it simply has a default display that you (along with others, and myself) dont like. Its not harming game play and tbats why its at the bottom of the list. As for how it got this way after one fix, well, I would suspect OSI probably changed something with the client / packets that messed it up, someone here corrected for it in runuo code, then somewhere along the lines OSI corrected the original problem, hence ours is now broke. OSI has been doing a lot of jerkin around with the client and packets in the last year or two, and im actually surprised this hasnt happened more often.
If the teleporter puzzle you refer to is the maze in the ilsh dungeon? Thats an ingame fix, and we have discussed how to fix it recently. We have a lot of inaccuracies with the older spawns and dungeons, and TBH, those will have priority over this maze. But, it will get done.
I just committed a mess of corrections to the replica system, and a fix for the SE special weapon abilities. Take a read on the OP for more details.
Based on what Im reading in this thread, I guess I will continue sorting out the champ spawns since Im already there. The t2a only 1 auto restarts at a time, and look into the slayers. Its just tuesday, If I can get to that guild gump, and it not take me a week to track down the issue, I will fix it. I am completely unfamiliar with that code and how it works, so no promises on a time frame there.