Cedric De'oul
Wanderer
Re: Proposed changes to housing ruleset:
I can see how this system would discourage house hiding and house pk'ing. I also see that this would drive away the PvP population.
After this change, the only players left would be noto-pk'ing blues and 'good' roleplayers.
If you can't be safe in a your own house in order to restock as a factioneer, order/chaos, guild war participant or murderer... where can you restock? The first three might be able to do so in town. Until that fateful day they get ganked in town. Murderers get totally hosed. Wait for everyone to stop camping before you restock? Not likely.
Situation... Bloodclan orc player. He's red. (duh) He has access to the stuff in the stone hut. He gets waxed by three humans in the fort. What does he do? Normally... restock and fend off from the rock house until more orcs show up or they get disinterested. Under that system? Log out because he realizes there is nothing he can do. I can see this driving the 'evil' roleplayers away pretty quick.
Even if you take away the leave house option... the only thing that creates is house trapping. Which is even worse than house pk'ing. This gets a big thumbs down from me.
The idea has good intentions but bad execution. I say if you really want to stop house pk'ing... just remove banning and ejecting completely. Be fair to all hues. Not just noto-pk's and banksitters. If you do this, I'll accept it. This will most definitly encourage more field fighting.
I can see how this system would discourage house hiding and house pk'ing. I also see that this would drive away the PvP population.
After this change, the only players left would be noto-pk'ing blues and 'good' roleplayers.
If you can't be safe in a your own house in order to restock as a factioneer, order/chaos, guild war participant or murderer... where can you restock? The first three might be able to do so in town. Until that fateful day they get ganked in town. Murderers get totally hosed. Wait for everyone to stop camping before you restock? Not likely.
Situation... Bloodclan orc player. He's red. (duh) He has access to the stuff in the stone hut. He gets waxed by three humans in the fort. What does he do? Normally... restock and fend off from the rock house until more orcs show up or they get disinterested. Under that system? Log out because he realizes there is nothing he can do. I can see this driving the 'evil' roleplayers away pretty quick.
Even if you take away the leave house option... the only thing that creates is house trapping. Which is even worse than house pk'ing. This gets a big thumbs down from me.
The idea has good intentions but bad execution. I say if you really want to stop house pk'ing... just remove banning and ejecting completely. Be fair to all hues. Not just noto-pk's and banksitters. If you do this, I'll accept it. This will most definitly encourage more field fighting.