Re: Proposed changes to housing ruleset:
I thoroughly agree that house hiding needs to be cut down. However, making it so factioners, warring guilds, and reds can never ban is a little extreme. Just a criminal/recently in combat check would be sufficient in my opinion. Also I think that if an attackee (the co-owned/friended person who is attacking) attacks another person within the house other than the attacker, he/she should be allowed to ban em.
Ryan said:1) Players are flagged combative by the server if they match one or more of the following criteria:
1a) The player is criminal;
1b) The player has 5 or more kill counts;
1c) The player is in a faction; or,
1d) The player is in a guild which is either order, chaos, or has 1 or more mutually accepted guild wars.
2) Houses are flagged combative by the server if any combative player that is either a friend, co-owner, or owner of the house has been in the house within the last two minutes.
3) Combative houses do not permit players to either eject (via remove thyself) or ban (via i ban thee) any other players. Additionally, pre-existing bans on combative houses have no effect.
4) Finally, existing trash barrels must be removed prior to replacement.
I thoroughly agree that house hiding needs to be cut down. However, making it so factioners, warring guilds, and reds can never ban is a little extreme. Just a criminal/recently in combat check would be sufficient in my opinion. Also I think that if an attackee (the co-owned/friended person who is attacking) attacks another person within the house other than the attacker, he/she should be allowed to ban em.