Re: Goat Tailor 1.0
Okay then, here's what I do when setting it up:
- First off, each time, I re-target the BOD book to take from. Use the "start recording here" function, and make sure it records it as a "double click x00EF569L," with the last bit being some random-appearing jumble of letters (A-F) and numbers. (0-9) That will tell it to click on the CORRECT BOD book. Remember to delete the lines in there that just say "double click item by type (BOD Book)."
- Next, scroll down to the part where it drags the completed BOD over to the "completion" book. Delete that drag line, and replace it with one that will pick up and drag a BOD (by item type) over to the location of the BOD book you want to drop it into. If not done so, it'll just deposit it somewhere else in your bag, where they'll pile up.
- Lastly, the restock container line is easy: right click the "absolute target" line, and then select the container where you've got your cloth.
- When about to start, set the BOD book filter to the correct type. Double-check by examining what BODs are shown to make sure that it's set right.
Now, as for some notes:
When it says "that is not in the request," that's normal: the macro works by "trial-and-error:" it goes through each item and attempts to fill the BOD with it. When it finds out which one works, then it gets to work crafting that item. This is why it's important to have one of each clothing item in your pack when you start.
As for the world-saves, I've known that they occasionally break the macro. Most of the time, though, it'll properly catch the warning, and pause itself for 50 seconds, which would be sufficient for any world save that takes less than 40 seconds to complete.
If it skips a BOD before it's complete, my experience has taught me that EITHER there was a mistake with the BOD sorting, or that it was broken by a world-save. Though in about 80-90% of the cases, it pauses on a world-save.
As for making a bunch of items that you don't have a BOD for, unless the macro is messed up, I haven't a clue how this could even happen. As written, the macro only makes a specific item right after it successfully uses one of that same item to fill a BOD.