i think every faction should get 1 town permanently, remove the town cap/defending mechanism and instead put in a resource(gold/silver worth something) where each point or capture successfully removed from an enemy town within a certain capture period rewards said gold or silver. At the end of the period, the faction with the most successful captures gets a bonus check divided evenly among players with at least 1 point.
- Faction only
- 1 faction character per IP. (Actually enforce this??)
- 1 week to leave factions. Afterward, maybe a 1 week downtime (no faction allowed)?? To prevent swapping easily
- The more populated factions will receive less gold or silver per capture and receive less at the end.
Highest populated will receive base pay(set amount per capture/end result). May actually be better subtracting from base pay, maybe base pay x .8? To try to persuade factioners to spread out, rather than zerg 1 faction.
Lowest populated will receive base pay x 2.
The in betweens will receive base pay x 1.5. Just giving suggestion.
Perhaps adding in bonus silver for kills will encourage fights during this time, rather than simply running past each other trying to win. Bonus silver for killing enemies in your town? Defensive incentive and allowing the ability to place guards/traps how players see fit.
Should be a 1-2 hour period twice a week, set schedule in prime usa time playing.
Purpose of this is to actually give players a way to make a good amount of money for actually pvping. Let's not give these kids 3k gold or some slap in the face. The biggest problem I have ever had with pvp is the fact that without accounting for 'duels for mils' from kids that don't pay, there is absolutely no way to make a decent cash flow to afford healthy stock rather than relying on IDOCs/dungeon camping. Being in factions is more expensive than playing red/blue, and people should be rewarded for such. The occasional storms eye isn't cutting it. And 50k for winning a 1v1 is a joke.
One could also add in down time(in between wars) advantages for the winning or top 2 factions, such as an increased rate of faction drops, even cheaper city vendor prices for factioners, etc.
And finally, as mentioned above, make silver worth something. A silver only vendor that sells pvp resources would be an awesome start. Don't be stingy either. This period should be a way for people to get a nice kick of money twice a week, not a slap in the face for the amount of times most players will be dying.
Could give this idea more thought, but unfortunately like it's said above, I think most changes (3/4 factions) are pretty silly to cause change. And it may be too late to save factions with any idea, tbh. But atleast this sounds fun and I'd reinstall to play it.