prohunter33
Knight
Animosity/wootbeer's 4/6 dexxer template
120 swords
90 tactics
120 ninja
105 chiv
115 resist
100 poisoning
70 spellweaving
the stats really depend on ur cleavers ssi. I run just enough stam so i can have max swing when cursed.
the template and stats are only a small part of how to play this template truely successful much like any template really.
Ill break it down and slowly add to it when im bored.
Weapons: U have to be rdy for everything so playing with only one weapons is just dumb. I always carried atleast 5 different weapons with me. and for this template fireball for all but ur stun weapon is best. one of the weapons need mana leech to quickly get full off random spawn,It will keep u in fights longer/get u back into the fights after a death.
Cleaver - bleed + nox + holy light(and maybe pixies) = crazy disrupt on any caster. bleed is nice becuase if all the ticks go off it does about the same amount of damage as an ai with a lot more disrupts, and also prevents a dexxer from healing since the bandage will only stop the bleeding, 8 seconds(4 to stop the bleeding 4 more for the next heal) is a long time.
Butcher knife - disarm and nox is a situational weapon that works wonders against bushido/parry dexxers and pretty much anyone that uses weapons but dont use it as a crutch like many of the disarm spammers. But i guess u could be lame as hell against archers non stop running archers.
Bone harvester - stun and mortal strike, this is made for ganking and has a lot of uses. Stun + bola is a fun ganking combo for those pesky runners. You could get creative and stun, ds, dart, mortal when he goes to cure.
ubws Hammer pick - I didnt use it that often but it sure came in handy those times i did. Mostly in team fights when the target didnt wanna move right away. mortal, ds, ai. And its one of the only weapons that i was able to pull 35 damage ais with only 90 tactics and only di from the weapon. its also good to kill ppl that have a few healers helping them.
ubws club - becuase its the fastest one handed dismount weapons. another weapons that didnt see much action but was really nice when i did need it.
ubws mace - is always nice to have too.
Items:the difference between a smart dexxer and a dumb dexxer heavily depends on the items they have.
Bolas - dismounting in ganks is extremely useful and u should always have a few on you, with scav on to pick them up.
Pots - Pretty much all of them, str gives u a little more damage and 10 more hp, Agi is to help increase ur swing rate for some of the slower weapons, heal can be used after u pop a pouch or get stunned, cure is useful when ur against a dart spammer and u dont wanna waist ur mana, stam is good for when ur against necros or macers when u dont wanna take the -def pen for using divine fury.
magic trapped pouch - yes i know it does heavy damage but its better then getting ep para ganked/efielded. U can cast magic trap with scrolls 100% of the time. it for sure saved my life a ton of times.
Scrolls - teleport helps u to chase or run. Stone wall helps u trap ppl or u can box urself in when u rez people, magic trap for the above reason.
dp Darts/shurkins - i would carry both types becuase they darts are great for short range but the shurkins work wonders for longer range.
Pet summoning ball - having 2 swampies or if ur in factions a war horses will be incredibly helpful. The second one is incase the first dies and u dont really have time to mount an ethy and make sure both are on summoning balls.
120 swords
90 tactics
120 ninja
105 chiv
115 resist
100 poisoning
70 spellweaving
the stats really depend on ur cleavers ssi. I run just enough stam so i can have max swing when cursed.
the template and stats are only a small part of how to play this template truely successful much like any template really.
Ill break it down and slowly add to it when im bored.
Weapons: U have to be rdy for everything so playing with only one weapons is just dumb. I always carried atleast 5 different weapons with me. and for this template fireball for all but ur stun weapon is best. one of the weapons need mana leech to quickly get full off random spawn,It will keep u in fights longer/get u back into the fights after a death.
Cleaver - bleed + nox + holy light(and maybe pixies) = crazy disrupt on any caster. bleed is nice becuase if all the ticks go off it does about the same amount of damage as an ai with a lot more disrupts, and also prevents a dexxer from healing since the bandage will only stop the bleeding, 8 seconds(4 to stop the bleeding 4 more for the next heal) is a long time.
Butcher knife - disarm and nox is a situational weapon that works wonders against bushido/parry dexxers and pretty much anyone that uses weapons but dont use it as a crutch like many of the disarm spammers. But i guess u could be lame as hell against archers non stop running archers.
Bone harvester - stun and mortal strike, this is made for ganking and has a lot of uses. Stun + bola is a fun ganking combo for those pesky runners. You could get creative and stun, ds, dart, mortal when he goes to cure.
ubws Hammer pick - I didnt use it that often but it sure came in handy those times i did. Mostly in team fights when the target didnt wanna move right away. mortal, ds, ai. And its one of the only weapons that i was able to pull 35 damage ais with only 90 tactics and only di from the weapon. its also good to kill ppl that have a few healers helping them.
ubws club - becuase its the fastest one handed dismount weapons. another weapons that didnt see much action but was really nice when i did need it.
ubws mace - is always nice to have too.
Items:the difference between a smart dexxer and a dumb dexxer heavily depends on the items they have.
Bolas - dismounting in ganks is extremely useful and u should always have a few on you, with scav on to pick them up.
Pots - Pretty much all of them, str gives u a little more damage and 10 more hp, Agi is to help increase ur swing rate for some of the slower weapons, heal can be used after u pop a pouch or get stunned, cure is useful when ur against a dart spammer and u dont wanna waist ur mana, stam is good for when ur against necros or macers when u dont wanna take the -def pen for using divine fury.
magic trapped pouch - yes i know it does heavy damage but its better then getting ep para ganked/efielded. U can cast magic trap with scrolls 100% of the time. it for sure saved my life a ton of times.
Scrolls - teleport helps u to chase or run. Stone wall helps u trap ppl or u can box urself in when u rez people, magic trap for the above reason.
dp Darts/shurkins - i would carry both types becuase they darts are great for short range but the shurkins work wonders for longer range.
Pet summoning ball - having 2 swampies or if ur in factions a war horses will be incredibly helpful. The second one is incase the first dies and u dont really have time to mount an ethy and make sure both are on summoning balls.