During server wars, we have made a custom tweak to the Heartwood and Sanctuary fletching quests:
Due to the large number of players macroing the fletching quests, it has become extremely cumbersome for staff to check whether players are attending it. As Demise is suffering from a non-OSI problem, players doing this on 4 accounts simultaneously, we started considering non-OSI solutions to this problem. Initially, we were considering adding automated anti-bot checks to the quests (i.e. "captchas").
The disadvantage of anti-bot checks is that they're overly intrusive and disrupt automation of the quest completely (even when attended), which is not our intention. Instead, we decided to focus on reducing the ability to macro the quest unattended for long periods of time. The change consists of:
We hope this will decrease the number of unattended gatherers in Heartwood and Sanctuary, and to bring some difficulty to gathering fletching rewards. After all, you cannot obtain Tailoring/Smithing BOD rewards on a skill-less character by simply stocking up on arrows either!
Please note that doing any quest unattended is still disallowed, and we will still periodically check on players.
In addition, the following general changes were applied during server wars:
Due to the large number of players macroing the fletching quests, it has become extremely cumbersome for staff to check whether players are attending it. As Demise is suffering from a non-OSI problem, players doing this on 4 accounts simultaneously, we started considering non-OSI solutions to this problem. Initially, we were considering adding automated anti-bot checks to the quests (i.e. "captchas").
The disadvantage of anti-bot checks is that they're overly intrusive and disrupt automation of the quest completely (even when attended), which is not our intention. Instead, we decided to focus on reducing the ability to macro the quest unattended for long periods of time. The change consists of:
- The "Lethal Darts" (10 bolts) and "Broken Shaft" (10 arrows) quests will now have a cooldown timer of 1 hour.
- The cooldown timer can be reset by simply doing any of the other fletching quests.
- If the cooldown timer is reset, the traditional 30-150 second delay still applies.
We hope this will decrease the number of unattended gatherers in Heartwood and Sanctuary, and to bring some difficulty to gathering fletching rewards. After all, you cannot obtain Tailoring/Smithing BOD rewards on a skill-less character by simply stocking up on arrows either!
Please note that doing any quest unattended is still disallowed, and we will still periodically check on players.
In addition, the following general changes were applied during server wars:
- The Crystalline Ring can now be pigmented.
- Ore can again be smelted from inside pack animals.
- Commodity deed boxes can now be flipped.
- Orc choppers and scouts will now attack savages on sight.
- Added Dark Guardian's slayer vulnerability (undead).
- Reward braziers can no longer be turned on inside containers, causing fire to appear elsewhere in the world.
- Added some Christmas surprises, which will be noticeable very soon!
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