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Your Template? What do you take on the field?

starwolfe

Wanderer
Your Template? What do you take on the field?

Share your template(s) and what you take with you on the field, weapons, Potions ect.
 

hoglegs

Sorceror
Re: Your Template? What do you take on the field?

my main pvp char..
5xgm magery skills (resist, wrestle, magery, eval, med)
gm anatomy
gm inscription

95-35-95

5x cures
5x refreshes
5x heals
2x agility
2x strength

25 clutch bandages

4 trapped pouches

lit/fireball wand ready as well...



alot of people take stun/alchemists or dex/alchemists but if you're rolling solo, inscription is a life saver..
 

Stides40oz

Knight
Re: Your Template? What do you take on the field?

alchy stun
100 of each

10 heals
10 cures
15 refresh
8 strengths
8 agilitys
25 explodes (35 if on alchy dexor)
 

jorn

Sorceror
Re: Your Template? What do you take on the field?

Scribe stun

90 str 35 dex 100 mana

55 of each reg

10 heal
10 cure
20 refresh
5 strength
5 petals of rose of trinsic
5 exp pots

20+ ar

sometimes carry wands, if im goin all out mana drain, heal and lightining

scribe is my favorite skill. MR fuckin rocks but alot of people really underrate protection and RA ;)

stun is absolutely the best thing you can possibly have in the field
 

Zim{UND}

Wanderer
Re: Your Template? What do you take on the field?

Eval Macer (Mace/Tact/Anat/Heal/Magery/Eval/Resist) 80s/ 70d/ 75i
20-30 each reg
5-8 cures/ 5 heals/ 5 refresh/ 2 agility/ 2 strength/ 2 explosion
33 Bandages
GM Maul
GM War axe
Suit of GM studded
2-5 Trapped pouches

SwordsMage (Swords/Tact/Anat/Mage/Eval/Med/Resist) 90s/ 35d/ 100i
55-70 each reg
5-8 cures/ 5 heals/ 5 refresh/ 2 agility/ 2 strength/ 2 explosion
GM Hally
Katana (sometimes lesser poisoned)
Suit of GM leather
2-5 Trapped pouches

I gear up pretty lightly (pots mainly) but I loot heavily.
 

timepants

Wanderer
Re: Your Template? What do you take on the field?

Skills
------------------------
Magery
Evaluating Intelligence
Meditation
Anatomy
Swordsmanship
Tactics
Resisting Spells

All GM.

Equipment
------------------------

GM Halbred, GM Katana (DP if possible), Full GM leather suit,
6 each of Greater Heal potion, Total Refresh potion, Greater Cure potion, Greater Strenght potion, Greater Agility potion.
3 or more trapped pouches, 1 trap box to keep reagents in, and a boat.

Edit - 60 of each reagent.
 

vexed

Wanderer
Re: Your Template? What do you take on the field?

Bola/Fencer/Tamer

Gold Longspear

Invuln/Fort Leather AR Set

+2 AR Robe/ +2 AR Cloak

20 Mana Drain Charges Wand

5 Bolas

20 Explosion Pots (what i should have but i take like 8-10 normally cuz i poor :eek:)
8 Str
8 Dex
8 Heal
8 Fresh
8 Cures

3-6 Trap Pouches depending on how lazy i am that day

55 each reg

7x mare 525 str
Pet Summon Ball
 

jgust25

Wanderer
Re: Your Template? What do you take on the field?

relatively new char, still getting the hang of it

mage/med/eval/resist/tact/anat/fence

80 str 60 dex 85 int

gm or higher spear
gm or higher poisoned kryss

5 heal 5 cure 5 refresh 2 str 2 agil

50 each reg

i'm honestly impressed with how easy it is to keep someone on the run

1v1 i have no problem against almost any template, 1v2 i can stay alive so far kill at least one

and i love mages trying to mindblast me when i pull out the kryss hahahaha
 

Zim{UND}

Wanderer
Re: Your Template? What do you take on the field?

vexxed said:
20 Explosion Pots (what i should have but i take like 8-10 normally cuz i poor :eek:)
Ummm.... Use mebbe... a bronze or so spear instead of a 150k weapon and mebbe you would have the money to get all those l33t splode kegs? :)
 

Avon B.

Sorceror
Re: Your Template? What do you take on the field?

scribe stun.
100 of each,
15 of each.
wands.
food.
scrolls.
xtra char to gate out, if need be :)
 

jpone

Sorceror
Re: Your Template? What do you take on the field?

alchy/stun

75 of each reg

10 cures
10 heals
10 strength
15 refreshes
15 explos
1 mortar
heal wand (if I solo), lightning/fireball wand (if I pvp with a group)
 

ian2000gsxr

Wanderer
Re: Your Template? What do you take on the field?

eval mage med resist tactics anatomy macing

90 45 90

i usually just grab 30 of each, full leather suit, some clothes and maybe a gm or force+ warhammer
 

hoglegs

Sorceror
Re: Your Template? What do you take on the field?

my recipe for the UOG Ninja:

resisting spells
magery
anatomy
tactics
swordsmanship
hiding
stealth

100/100/25

good suit of leather armor. +20 ar is plenty.

4 trapped pouches

plenty of potions, the more the merrier

With this character I carry a couple mild (shadow/copper) runic weapon, GP/DP katana, of course.

pro's: VERY effective in field combat...never underestimate the power of surprise and poor house construction.

con's: not alot of magery..or healing

note: I chose magery instead of healing, because if you are a GM runner, heal pots, bandages (even at 0 healing you still have a chance to heal), and 25 int is all you will ever need to survive. Also with 25 mana you can do a few clutch spells when absolutely needed.
 
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