Bama
Bug Huntress
Behavior on RUN/UO/Demise:
This mod does not work correctly
If your character has as an example 50.0 skill in swords and equips a fencing weapon with UBWS your character will gain in fencing and not swords.Though it should gain in swords and not fencing (as long as your fencing skill is lower than your swords skill)
Because UBWS is coded the way it is on RUN/UO/Demise it is coded correctly for archery
EDIT
You still get the benefits of the weapon like the swing speed and the damage increase or any other mod that might be on the weapon you just don't gain skill in your Best Weapon Skill
Behavior on OSI:
If your character has as an example 50.0 skill in swords and equips a fencing weapon with UBWS your character will gain in swords (as long as your fencing skill is lower than your swords skill)
If your character has archery as it's highest weapon skill and equips a katana with UBWS as a mod your character will gain in swords and not archery (the same as RUN/UO/Demise)
Supporting Documentation (URLs):
Changes needed:
Code (optional):
This mod does not work correctly
If your character has as an example 50.0 skill in swords and equips a fencing weapon with UBWS your character will gain in fencing and not swords.Though it should gain in swords and not fencing (as long as your fencing skill is lower than your swords skill)
Because UBWS is coded the way it is on RUN/UO/Demise it is coded correctly for archery
EDIT
You still get the benefits of the weapon like the swing speed and the damage increase or any other mod that might be on the weapon you just don't gain skill in your Best Weapon Skill
Behavior on OSI:
If your character has as an example 50.0 skill in swords and equips a fencing weapon with UBWS your character will gain in swords (as long as your fencing skill is lower than your swords skill)
If your character has archery as it's highest weapon skill and equips a katana with UBWS as a mod your character will gain in swords and not archery (the same as RUN/UO/Demise)
Supporting Documentation (URLs):
Changes needed:
Code (optional):