M
Mark
Guest
Updates
We've fixed two combat related bugs:
- Stunning now requires a successful hit. To make this change less drastic, we've increased the chance to stun to 75% (with GM Wrestling and GM Anatomy), giving an overall chance of 37.5% to stun when fighting a grandmaster combatant.
- The algorithm to calculate magic weapon damage (vanquishing, power, etc) was fixed. As it was, a plain vanquishing weapon did roughly the same damage as a plain exceptional weapon. After this change, an exceptional weapon will do roughly the same damage as a force weapon (as it should be).
These changes will be effective after server wars tonight.
We've fixed two combat related bugs:
- Stunning now requires a successful hit. To make this change less drastic, we've increased the chance to stun to 75% (with GM Wrestling and GM Anatomy), giving an overall chance of 37.5% to stun when fighting a grandmaster combatant.
- The algorithm to calculate magic weapon damage (vanquishing, power, etc) was fixed. As it was, a plain vanquishing weapon did roughly the same damage as a plain exceptional weapon. After this change, an exceptional weapon will do roughly the same damage as a force weapon (as it should be).
These changes will be effective after server wars tonight.