there was once upon a time on osi treasure chests were the only place you could get an item with 100% intensities, the best monster lootpacks gave only 75% max intensity and I dont even want to talk about runics because those were shit too, an armor peice with 50+ total resists and no other mods was considered pretty good, a 'perfect suit' was completely unheard of. Now we are several lootbumps later on runics and monster lootpacks but treasure loot on demise has stayed the same. A few years ago there was some talk about a fix/lootbump for treasure chests and even some code written. I'm unsure if it was ever added to demise, it wasn't long after that the entire treasure system was overhauled on osi. Map locations are completely random now (no rune libraries you need to walk to find spot), gold bump is big time huge (hey its more work so why not) and some other stuff about it too like minor arties and crap. What i'm not sure about is how it falls in the timeline of ML vs SA as far as the updates go. If there entire system were to be overhauled as it is on osi it would certainly be a lot more work than just tweaking the lootpacks a bit. In a perfect world the staff would have all the time and resources to code everything they (and us) could ever want and more. But in the real world some things have more priority than other things while other things have to wait. I would love to see something done with this though. =]