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The Hordes of Chaos

Would you be interested in roleplaying as the Hordes of Chaos?

  • Yes

    Votes: 26 66.7%
  • No

    Votes: 13 33.3%

  • Total voters
    39

Sintoo

Sorceror
The Hordes of Chaos

Far to the north old God’s has awoken and the northern tribes are gathering to serve and follow their masters into war, longing to show their loyalty. Some will be rewarded with great strength and power for their faithfulness in following the dark god’s other’s shall be cursed with horrible mutations and disfigurements. Men, demons and indescribably creatures marching shoulder by shoulder for their cause to bring chaos upon these lands, spreading quickly like a disease over the land inflicting great pain and misery to it’s inhabitants.
Dark times lay before the people of these lands.
The hordes of chaos has arrived.


The people from the north are fierce and barbaric and live in a state of constant war. They are great warriors and not only the men but even the women have strengths and skills in weaponry that by far surpasses the softer men from the south.
Their lives are a constant struggle against eachother aswell as nature itself, for their lands are the home to many dangerous and irrationally violent creatures.
Their lands are cold and fruitless what there is to eat is to be hunted and slayed.

It is every young northman’s ambition to become a mighty warrior so that he can face the judgement of the gods in a ceremony of summonation or by travelling far into the north and if he was to survive be foud worthy to serve his god’s and gain the respect of his tribe.
These warrior’s have the highest status amongst their tribes and often bear a mark of their god in the form of a tattoo, brand of a heated iron or a patterin cut into their flesh.
Once a warrior has been chosen by his god’s he may start to mutate, often becoming bigger and stronger.
His skin may grow hard and leathery forming a natural armor.
Those who are especially favoured may return and be blessed with further gifts from the god’s.

Having many different old god’s and each tribe their own spirits there are four greater god’s known to all men of the north.
The northmen do not consider their god’s as evil and maintain that such powerful creatures are beyond the judgment of any mere man. It is seen as every warrior’s duty to honour the god’s.

The four greater god’s are
Tseentch the changer of ways
Khorn the blood god
Nugle the lord of decay
Slaneesh the dark prince

Among the northmen there are those who feel the pull of chaos stronger then others.
Their god’s calling to them, such gifted men and women are said to tread the path of god’s and head in search of glory, power and ultimately immortality.
Once a warrior starts to tread dangerous road there is no turning back and it can end in only three ways for there is no turning back.
The warrior may die in glorious battle against the enemy of his gods in wich case his soul will go to join the essence of his deity or b ereborn into another mortal shell to serve the gods again.
The chaos power coursing though his body may overcome him and turn him into a deformed monstrosity known as a spawn of chaos.
Alternatively, if he is strong enough, if he has strength of mind enough for the hard battles ahead he may well achive the goal of daemonhood and be blessed by the gods with great power and immortality.


Chaos Ranks what to roleplay as...

Chaos Marauders
Marauders are natural fighter born in hardship and forged by a life of battle.
When the shadow of chaos spreads the Norse leave their homes in force, guided by their gods and join the warrior and knights of chaos.

Warriors of Chaos
Warriors of chaos are strong and powerful fighters, raised from strong Northman stock, their skills honed over the years by constant battle amongst themselves and other races.
They are held in fear and awe by the tribes of the north and have great respect and authority amongst the tribes.

Knights of chaos

Sorcerers of chaos
Those who use the raw winds of magic to cast spells are known as sorcerers, able to unleash black bolts of energy from their fingertips, transport themselves from shadow to shadow, or flay their foes with burning fires.
But such potency comes at a cost, and the gods often demand a high payment for the power they bestow upon a sorcerer. Gradually eroding their sanity while their bodies twist and mutate with the energies coursing through them.
Sorcerers are seen amongst the Nortmen as the oracles of the gods and often act as advisors and counsellor to the northern tribes.

Slaneesh daemonettes
Gifted with disturbing beauty, Daemonettes are the Lesser Daemons of Slaanesh. What unearthly delights they might pleasure your soul with none can say, but upon the reeking field of battle, pain is what they bring. Vicious, spiteful, yet loving in the fatal affections they lavish upon those who dare refuse their chaotic charms, Daemonettes are swift and deadly to all who cross their path. On lithe legs they surge across the battlefield, dancing from foe to foe, gifting each in turn with gaping wounds from their scythe-like talons.

Ungors
Ungors are not as strong, tough or intelligent as the Gors. They are physically smaller and their horns are almost always less impressive and numerous. Ungor are extremely cruel and spiteful creatures, taking out their jealously of the Gors on foes in battle, captives, Brays (those Beastmen without any horns) or anything else incapable of putting up much of a fight. In battle the Ungors join the Gors in unruly herds, charging towards the enemy with thoughts only of rending them apart.

Gors
The more powerful Beastmen are called Gors. Their appearance varies more greatly than most races but all combine some bestial features with those of a man. The base form of the Beastmen, and that possessed by the vast majority, has come to be that of the head and legs of a goat and the upper body of a man. As creatures of Chaos, however, the Beastmen display almost infinite variations of this guise. Many have the horns or head of cattle rather than goats, while others may possess even stranger mutations.

Beastigors
The toughest of Beastmen are known as Bestigors. As well as being stronger, they tend to be more disciplined, forming more organised ranks in battle than their quarrelsome lesser brethren, and restrain themselves from their more disruptive excesses. They always carry the best weapons and armour available, sometimes even toting steel shields or armour captured from weaker races. Most often the Bestigors will slam into the front of an enemy army where lesser Beastmen might not hold their nerve, while the other Gors and Ungors charge forward in unruly packs.

Banegors
The Beastmen give their leaders titles of honour, calling them Foe-renders and Wargors, and the very greatest amongst them Beastlords, also known as Banebeasts or Banegors. It is they who plan the raids on settlements and ambushes on caravans, and they who settle disputes and keep lesser Beastmen in line with strength of arm.



Rules to play after

No magic items. (mods wich are accepted on items are Lower reagent cost, lower reguirments, luck, nightsight higher durability, mage armor)

No powerscrolls or stat scrolls

Do not kill an enemy on sight.

Do not enter a building when you are mounted.

No obscene language or immature attitude accepted.
Stay in character at all time (use guild chat if there something you need to say or ask )

All guildmembers must have their guild abbreviation shown, except if they are civilians

No Banning from houses, and Remove should only be used in roleplayed context in non-combat situations. *kicks out assassin through window*

Avoid attacking characters that are obviously disconnected (but don't expect people to notice in the heat of battle, and don't complain when mistakes are made)

No coloured weapons. No neon weapons nor weapons crafted by any other material but iron.

Rules of WAR:

Looting & stealing
For each encounter, things lootable and stealable are limited to:
Up to 500 gold and any number of gems
50 Bandages, food and 5 of each potion
10 of each Reagents and scrolls

No poisoned weapons unless you can poison them yourself

Mages may only use one summoned animal ("Summon Creature" spell) in battle.

If you die, get ressurrected and return to your corpse. As soon as you reach it, hide, loot your remaining gear and then get away from the battle scene.
Avoid being seen as much as possible. You're currently a casualty of war.
Keep the death-robe on for 30 minutes (ignore the 30 mins rule since the roleplayers arent as populated here as one might wish), and do not rejoin the battle. This marks that you are Injured and may not participate in any way, including healing, stealing etc.


If your interested and want more information on how to make your char and etc or have any sugestions or ideas please do contact me.
 

Sintoo

Sorceror
Re: The Hordes of Chaos

Earlier today the Horde made it's first move on these lands, it captured an abbey and slaugterd the monk's within it, leaving none alive. The fight was brief for the monk's showed little to none resistance.The horde has claimed the abbey as their own and established it as their fortress. New buildings has started to resurrect around the area and this is where the horde will reside.




Glad to see you would like to join Zorak and spanch.
What kind of type would you like to play as?
You should also make up a short story on how you came to join the horde, was he forced to join the horde did he feel to call by the gods and so on.
What your character looks like has he any visible scars? is he tall short etc etc and some personality of his is he hot temperd will he charge into battle without thought, disobey commands etc etc, and last but not least make up some daemonic/barbarish name's :)

As of time difference I'm located at GMT +1.

The abbey is located East from the yew moongate beyond the crypts.
 
Re: The Hordes of Chaos

this sounds like an rp group that would work for me....

temp will prolly be archer or axer, axer would fit these profiles quite well in fact...I cant see how mages would be effective without casting jewels, mr, lmc, etc....

any rules on charater naming, etc?
 

Sintoo

Sorceror
Re: The Hordes of Chaos

xeres said:
this sounds like an rp group that would work for me....

temp will prolly be archer or axer, axer would fit these profiles quite well in fact...I cant see how mages would be effective without casting jewels, mr, lmc, etc....

any rules on charater naming, etc?

Glad your considering it.
Axer would indeed be a good temp for this guild, most people worshipping the chaos god khorne prefer to use axes as their weapon.

Mages would still be effective as for one against one atleast so far to my knowledge, having a fire elemental by your side and dropping a flamestrike and a magic arrow would finish of my RP char atleast, trying to get 2 maxxed out resists with just excep armor with no mods arent the easiest.
But this might change depending on how things will go if we see mages getting severe beating's often we might up it to 1/1 1/2 1/3 time will tell.
So far we have yet to have a single battle so until then.

Peace.

Oh and about names...common sense is law. If you come up being named Kenneth the cheating husband or Lolly Pumpkinpie I think you know what I'm going to say.

Just try to make a barbaric or deamon sounding name and let your common sense guide you.
Ofcourse using a barbaric viking name like Sven Eriksson or something might not fit if you'd like to become a deamon later.

REMEMBER TO MAKE YOUR CHARACTER A HUMAN, cause of the armor head pieces will be messed up
Also northmen are rather pale in their skin but the tribes become more dark skinned the further away from the north they are.
 

dead-eye

Knight
Re: The Hordes of Chaos

sounds great... looks like yew will have lots of enemies... especially since we are only semi-active and im pretty much the only one in it....
 
Re: The Hordes of Chaos

following up on the mage question...if the mage has inscription and thus would be able to craft spellbooks, this would allow said mage to have 1/2 casting because of the divine knowledge bestowed by being grandmaster scribe.

also for another clarification, if armor is limited to iron, is leather armors limited to regular leather as well? and dont forget dragon scale armors. The updated pixels for dragon scale armor would fit the deamon types quite well

and on a completely unrelated side note. I love the reznor quote in your siggy. Hurt is a great song...
 

Sintoo

Sorceror
Re: The Hordes of Chaos

xeres said:
following up on the mage question...if the mage has inscription and thus would be able to craft spellbooks, this would allow said mage to have 1/2 casting because of the divine knowledge bestowed by being grandmaster scribe.

also for another clarification, if armor is limited to iron, is leather armors limited to regular leather as well? and dont forget dragon scale armors. The updated pixels for dragon scale armor would fit the deamon types quite well

and on a completely unrelated side note. I love the reznor quote in your siggy. Hurt is a great song...

I actually consider'd allowing spellbooks just today but havent made up my mind yet about it, let's see how it goes.
Armor isinit limited to iron, only weapons are already planned the dragon scale armor headpieces and such into armor combonations but finding a legendary blacksmith willing to help ya out is where it's been complicated.

Hurt is a great song :)
 

Sintoo

Sorceror
Greater gods of Chaos

Tzeentch
Changer of the ways
Tzeentch is the changer of the ways and change is the essaence of chaos itself
He go by many names as do all the gods but his name is always a byword for change.
He is the great schemer, a subtle manipulator with an allencompassing knowledge.
His plans are inevitably convulated and vast, spanning across untold aeons, inexplicable and controdictory to all mortal minds.
He is the puppet master pulling the strings of fate and controlling the destiny of his followers and enemies alike.

Tzeentch does not have but one form, normally manufesting himself as a cloud of light that constantly changes colour.
His symbol is often a representation of the writhing serpent of change.
His followers are gifted with birdlike beaks, claws and feathers. Their skin and armous is in constant flow changing shape aswell as colour.
Tzeentch gifts his followers with superior magical powers that they use to bend reality with to their will.

Few of thos who follow Tzeentch reaches the long road that will laed them to the title of champion but those that do becomes the most powerful of champions of the dark gods.
Blessed both with exceptional warrior skills and mighty magical powers.
It is this deadly combonation that makes them deadly foes. Cunning leaders and strong fighters.


Khorne
The blood god
He is percevied as an angry raging god of bestial strength and merciless battle prowess
Who rewards bravery, might at arms and conquest.
He is represented as an overly-muscled beast-headed being, sitting on a massive brass throne atop a mountain of skulls said to be the skulls of those slain by his champions
aswell as the heads of his followers who have fallen in battle.

There are no temple to Khorne and few ceremonies in his name, for he is the God of War and is worshipped on the battlefield the only known dedication
is the bloodthirty battlecry roared by all his followers "Blood for the blood god"
Khorne despises spellcasting and magic.
There are no sorceres dedicated to Khorne, for a champion of Khorne is the embodiment of the warior who battles his enemy face to face.
Axes are the favoured weapons of Khorne and a common mark worn by his followers is teh collar of Khorne wich is a massive studded ring clasped around the neck in imitation of the collars wotn by the flesh hounds.


Champions of Khorne are unpredictable fighters, for they belive that a day gone by without death in Khorne's name is a day wasted.
Because of this they are likely to attack friends just as much as foes when true enemies are hard to find.


Nurgle
Lord of decay
It is he who unleashes famines and pestilence upon the world so it is to he whom mortals turn to when they wish protection from the ravages of disease and age.
When crops are spoilt, when a child falls feverish and when wounds begin to fester on the battlefield, supplications are offered to Nurgle for him to stay his hand.

To his followers Nurgle appears as a massively bloated creature, festering with boils, poxes and sorrounded by a dark cloud of flies.
His skin is rent and torn and from his exposed guts spill the Nurglings the spiteful miotes of Nurgle.
Nurgle is said to delight in every new pox every unige rash and blister and of all the gods takes the most interest in the plight of his mortal followers.
Nurgle is portrayed as a kindly almost jovial god, known oftes as father or grandfather Nurgle.

He bestows his gifts of pestilence and decay with a generous spirit.
Nurgle champions ravaged by disease are themselves protected from such plauges for they become inured to the pain and discomfort and while their bodies may corrupt the spirit of Nurgle sustains them when lesser mortals would die.

Thus the champions of Nurgle can endure wounds and afflictions that would cripple others and yet still fight on in his name.
They are horrible to look upon more so even than other champions of chaos for their peeling flesh, their stomachs bloated with corpse-gases and their charnel stench is a reminder of the fate that awaits all living things.


Slaanesh
The Dark prince
He is the youngest of the four greater gods.
Known as the Lor of pleasure among other things amd is patron of all thigns beautiful and seductive.
His realms of influence include music, art and passion.
The embodiment of indulgence in all its forms. Slaanesh's allure is highly addictive and those who follow him are quickly overcome by the seductive vices of pride, arrogance and excess.

Divinely beautiful and alluring, Slaanesh is portrayed as exuding a palpable and irresistible charm. Slender, longlimbed and elegant, the god is completely androgynous and defies the natural order of the world.
He teases the souls of his enemies from their bodies as they gaze with adoration and longing into the hiden depths of his lustrous eyes.
The northmen seek the favour of Slaanesh for personal gain for the dark prince of chaos has it within his power to instill his followers with a portion of his radiant glory,
ensuring that mere mortals will fall at their feet in devotion.

Champions of Slaanesh are majestic, charismatic leaders, who are adored by their followers and attract large warbands.
The glories of Slaanesh are great and Slaanesh champions are proud of the gifts taht have been bestowed upon them. Bathing in the praise heaped upon them by lesser mortals. they are imposing individuals with an allure and attraction that goes beyond
mere physical beauty.
The sheer presence of a champion of slaanesh is inspiring. They are surrounded by an aura that delights others and drives them to acts of grea loyalty and sacrifice. They become removed from mortal concerns, so that pain, fear, loyalty and humanity are left behind,
leaving them entirely focused on acheving their own ambitions.
 
Re: The Hordes of Chaos

Sintoo said:
I actually consider'd allowing spellbooks just today but havent made up my mind yet about it, let's see how it goes.
Armor isinit limited to iron, only weapons are already planned the dragon scale armor headpieces and such into armor combonations but finding a legendary blacksmith willing to help ya out is where it's been complicated.

Hurt is a great song :)
thats one thing about being on a shard for so long, like I have. You have pretty much every crafter available...including a 150 skill Blacksmith :)
 

Sintoo

Sorceror
Re: The Hordes of Chaos

xeres said:
thats one thing about being on a shard for so long, like I have. You have pretty much every crafter available...including a 150 skill Blacksmith :)

Well know to whom I'll turn to on that subject then. :)


Hmm.. the math here does'nt match up...11 people voted yes...4 people actually took time to write that they were interested in joining...ZERO have asked for any information on how to join, how to make their char and written a small summary of their char.
So I'm guessing everything is just crystal clear and you know all you need to know?
I'm not asking for you to write a biography, just a short sentence for each thing will do.
 

roly

Wanderer
Re: The Hordes of Chaos

wow, this sounds like fun.. i'm torn between a mage and a ninja/stealth/archer... who can I talk to ingame about joining the guild and whatnot?

i can post a short backstory if needed..
 

Sintoo

Sorceror
Re: The Hordes of Chaos

How to create your character.
Character must be human.
Have pale skin if your planning to join the ranks of mortals or dark brownish skin if your wishing to join the beastman ranks.
Demonic'ish/barbarish name
Short description of how your character look's (scars, mutations, tattoo's, body built and such thing's)
Short desctipton of your character's personality. (Will he/she abondon comrades at war because he/she's cowardly, be hot temperd and run out into a fight disobeying commands, extrem loyalty. etc etc)

You will start out as a Marauder if you join the mortal ranks and as an Ungor if you choose to join the beastman ranks.
You will after a time as a Marauder or Ungor pass the ceremony of summonation where you will be asked to answer a few questions about the gods and other aspects of the Hordes of Chaos.
If sucessfull you will become a Chaos Warrior if mortal or a Gor if your a beastman.


Marauder's wears boots, leggings, sleeves, headgear of own choice, shields and kilt, cloaks.

Chaos Warriors may use any armor they wish in the colour of the God they follow.

Colours of the Gods

Undivided (follows no particular god)
Black
Gold

Khorne
Red,
Brass(gold yellow and such)

Nurgle
Green
Brown

Tseentch
Yellow
Blue
Green
Black

Slaanesh
Black
Purple
Pink
Blue


Examples
Marauder. Chaos Warrior Undivided/Nurgle/Khorne



We will only have 2 mages yet, one for the mortal ranks the sorcerer and one for the beastmen ranks the shaman.
So if you wish to become a mage I suggest you hurry, you may also make the char an elf if making a mage.
 

Sintoo

Sorceror
Re: The Hordes of Chaos

roly said:
wow, this sounds like fun.. i'm torn between a mage and a ninja/stealth/archer... who can I talk to ingame about joining the guild and whatnot?

i can post a short backstory if needed..

Yeah doesn't it :)

Well if you want to be mage I suggest you hurry to let me know since we will only have two for starters.

If you have any questions at all your more then welcome to address me with any of them.

A backstory is not needed at the moment but highly encouraged.
 

Sintoo

Sorceror
Re: The Hordes of Chaos

With little resistance the Horde is free to roam these lands freely, their latest victim was the town of Yew. The simple townsfolk were cut down were they stood and those who managed to put up a fight followed shortly in the same path of the others. Those who did not manage to escape or hide was either killed or captured to be used as slaves or to be sacrificed to the dark gods of Chaos.






[size=-3]No NPC's were harmed during these events[/size]


Sent you a request for war dead-eye a week ago or something you might want to check it out.
As for Nightwolf clan I wasent able to send one since your in some sort of alliance and your not the leader of it and yada yada.
 

Sintoo

Sorceror
Summonation

"Why have I been brought here to the world of men?" An daemonic voice echoed across the old halls.
A voice so terrifying that the once who had brought it forth into the world sank back into the shadows of the halls in pure terror.

The daemon rising to his full length far more taller then any mortal man would ever dream to become.
Adjusting his dark eyes to his surroundings searching for what had brought him here.
As his eyes became clearer he saw ranks of warriors circled around him armed for combat, some of them bearing the gifts of the gods.
His eyes focused on the sorcerer the man who had brought him here, his body emitting raw pure magic of chaos embodying his very soul, but it was not he whom would speak next.

A large muscular man approached the daemon.

"it is I, Ahkrot. Obedient server of the old gods of Chaos, favoured by the blood god Khorne who has called you here this night to ask thee for a daemon blessing for tomorrow we shall go into war bidding the gods work"

The daemon looking upon the warrior made something that could be interpreted as a crude smile between his large tusks.

"You understand the bargain?" The daemon asked the warrior for this was the ritual response a thousand times old as even he himself.

"I understand the bargain" Ahkrot brought out of himself in the most confident voice he could bear to speak in even though his body and soul was trembling in fear. But there is little a mortal soul can hide from a daemon and even less from one that has once been mortal.



"Then recieve the blessing of Khorne" the daemon spoke out, his voice eachoing in the halls reaching places in the mortal mind wich should better be left unkept.
Ahkrot approaching the edge of the circle wich the sorcerer had made to summon the daemon and held him here in the world of men.
As the man walked closer to the daemon the deamon could hear the mans heartbeat, the rush of warm blood flowing through his body.
The daemon reaching out his claw touching the man with the gentliest touch you could ever imagine more suited between lovers then anywhere else barely touching the mans skin but the extreme unleashing of power from within the circle sent the warrior Ahkrot flying through the halls as he had been picked up and throwed by an ogre.

As the warrior rose from the ground his body was aching with extreme pain and agony as his body would have been set on fire, the pain a houndred times more tormenting then any wound ever suffered on the battlefield.

The daemon was not to be seen anywhere and where it had stood the ground was blackened as if it had been burning.
Ahkrot feeling a strong bitter taint to the air that he had never before noticed grabbed his axe that had fallen to the ground as he was pushed through the air. It felt lighter then ever before and as he closed his grip around the axe he felt a surge of energy rushing through his body his mind becomming clear and the pain being liften from him. He rose to his full height seemingly greater then before. He felt strong and powerful and knew that he carried the blessings of the gods. He raised the axe high above his head and shouted.
"The bargain has been made!"
 
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