Exodus Adon'Vas
Wanderer
The Creeping Doom
Greeings, everyone's favorite vamp guild is back in business. We now have many different type of chars that can fit almost every playstyle. Feel free to post here or pm me if you would like to join. Or better, make an account on rpring and post on our forums The Creeping Doom (Neutral) - Role Players Ring. Enjoy
Greeings, everyone's favorite vamp guild is back in business. We now have many different type of chars that can fit almost every playstyle. Feel free to post here or pm me if you would like to join. Or better, make an account on rpring and post on our forums The Creeping Doom (Neutral) - Role Players Ring. Enjoy
The Creeping Doom
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The house of TCD was destroyed by their own god because the members of TCD turned against even him.
After the fall of TCD, the remaining vampires went into seclusion. It was agreed that for everyone's safety they would keep the knowledge of where they hid just to themselves. In seclusion certain Vampires reached an enlightened state and learned of the futility of their ways. The few vampires that reached the enlightened state returned to the land infinitely faster, wiser and stronger then they previously were. Being left in seclusion for so long they have come out from the darkness hungry. They thirst for that ambrosia that runs through your veins of life. Their views of good and evil have changed, they do not think in those terms. They are neutral.
But even the neutral go to war. It is time to throw are weight into the balance. So it is now time for the songs of battle to sing. The thrill of victory, the sorrow of defeat. Come ye now, and let’s dance to the song of death. This next drink is for our enemies, behold our greatness and tremble at our power.
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We are "The creeping Doom", a strict vampire guild.
We remain IN-character at all times and we stick close together, hunting in packs.
Ghouls
*Stands outside of ranking system*
Any person may opt to make a ghoul in tcd. Ghouls are used sometimes as a pre-battle assault. The pressence of ghouls usually means the vampire army is approaching. Do not ask to make a ghoul unless you are fine with being killed.
Ghoul requirements restrictions are as follows:
Familiar
You will begin by being appointed a "Familiar" within the guild, training and learning our ways.
Disciple
Next, you will be bitten for the first time and become an "Disciple". This is the beginning of your turning stage. You will take on a master/apprentice role, where you will follow one full fledged vampire and learn from him/her.
Bloodbound
After you have proven your ability in both RP and combat you may be bitten a second time and appointed "Bloodbound". This is the end of your turning stage. Here you will work in the field with the other members in PvP and assisting other members.
Vampire
If you do well enough, a ceremony will be held and you will receive your last bite and become a pure blood, full on Vampire, with the abilities to bite other people and bring them into the guild.
All full-fledged vampires are required to have GM magery (hybrids if you choose a weaponry skill too).
Rules
The Creeping Doom - Guild Details - My UOGamers
Aim Contacts for info on joining
Redguard: ff3bestrpg
Heracles: knightofsalas
********************************************************************
The house of TCD was destroyed by their own god because the members of TCD turned against even him.
After the fall of TCD, the remaining vampires went into seclusion. It was agreed that for everyone's safety they would keep the knowledge of where they hid just to themselves. In seclusion certain Vampires reached an enlightened state and learned of the futility of their ways. The few vampires that reached the enlightened state returned to the land infinitely faster, wiser and stronger then they previously were. Being left in seclusion for so long they have come out from the darkness hungry. They thirst for that ambrosia that runs through your veins of life. Their views of good and evil have changed, they do not think in those terms. They are neutral.
But even the neutral go to war. It is time to throw are weight into the balance. So it is now time for the songs of battle to sing. The thrill of victory, the sorrow of defeat. Come ye now, and let’s dance to the song of death. This next drink is for our enemies, behold our greatness and tremble at our power.
********************************************************************
We are "The creeping Doom", a strict vampire guild.
We remain IN-character at all times and we stick close together, hunting in packs.
Ghouls
*Stands outside of ranking system*
Any person may opt to make a ghoul in tcd. Ghouls are used sometimes as a pre-battle assault. The pressence of ghouls usually means the vampire army is approaching. Do not ask to make a ghoul unless you are fine with being killed.
Ghoul requirements restrictions are as follows:
- must have no hair on body
- must be pale skin color
- has to have hide/stealth
- 0 magery
- only can use clubs, cleavers, butcher knives, war hammers, pitch forks
- Can only communicate via groans and moans
- Name must be "a ghoul" all lower case
Familiar
You will begin by being appointed a "Familiar" within the guild, training and learning our ways.
Disciple
Next, you will be bitten for the first time and become an "Disciple". This is the beginning of your turning stage. You will take on a master/apprentice role, where you will follow one full fledged vampire and learn from him/her.
Bloodbound
After you have proven your ability in both RP and combat you may be bitten a second time and appointed "Bloodbound". This is the end of your turning stage. Here you will work in the field with the other members in PvP and assisting other members.
Vampire
If you do well enough, a ceremony will be held and you will receive your last bite and become a pure blood, full on Vampire, with the abilities to bite other people and bring them into the guild.
All full-fledged vampires are required to have GM magery (hybrids if you choose a weaponry skill too).
Rules
- Never kill role players on sight, always attempt to role play with them first.
- Never loot rpers unless a vampire tells you to. If told to disarm loot rpers only: regs, pots, weps, keys, gold, food, bandies
- When fighting rpers be dismounted, but if you are mounted to fight a pk and an orc attacks you, run.
- No banning rpers from our krypts.
- Stay in RP AT ALL TIMES, use party chat and guild chat for Out Of Character.
- Always listen to a Vampire if your under rank, they have been a TcD for at a good while and know what to do in just about all situations.
- If an rper attacks you while your mounted on our land around the krypts you can attack and kill them.
- Always try to follow the Rules if you cannot, don't fight, try to RP them into attacking you.
The Creeping Doom - Guild Details - My UOGamers
Aim Contacts for info on joining
Redguard: ff3bestrpg
Heracles: knightofsalas