Re: [CODER NEEDED] Orc Helms
Seer Athena;781738 said:
Yes, because there's nothing else to test, right?
It is not an issue of how many things are in testing. It is instead an issue of why people don't want to test. I know some people actually left Demise at all (like me), and I think I can understand why they don't want to test, even if I can't talk for them.
Most important, I have my reasons why I don't want to test anymore.
Anyway, there is a reason also why I still try to code something and I like to see things with patches in the proper section, as it is described here:
osd_daedalus;776444 said:
If this is good and people care, this will go in RunUO SVN. Otherwise, it will go one day in one of the numerous RunUO forks like Callandor2k's runuomondains.
The RunUO Community always thank for the validation & coding efforts.
After all, I think we could have completely wronged the approach from the beginning: we should have accepted Mark's offer to have a new SVN repository for us, and leave RunUO to be the stable framework. Just as
Jagged Alliance 2 modding: there is a stable mod which points on externalizations and stability, and it periodically merges files from other mods when they become enough stable.
On the other side, we would have had the issue of "how would we have put people to actively reporting?", so... no idea.
I recognize, though, I sounded quite harsh, that's why I apologize by doing an exception and testing this patch.
So, let's start.
-- testing procedure
Prepatch:
- spawned a pair of orc helms.
Postpatch:
- old orc helms, worn or not, will weight 5 stones now.
- they can be repaired
- they block meditation
- orc helms are craftable under the
bone armor tailoring menu. The skill required is 90.0 (OK with Bama's screenshot)
- at GM skill chances are 70% success chance, 25% exceptional (not verified in OSI but if the system is like other items = 50% at minumum skill, +0.2% per 0.1 skill, then is OK)
- Crafted about 20 orc helms with 0 armslore, both normal and barbed and I got minimum durability 31, max durability 50, average 44
(IN THE SCREENSHOT WE HAVE 54 DURABILITY, should the durability seed be raised?)
- Coding wise,
use tabs and NOT leading spaces or fear Mark's rage!!!!!
-- testing results
there is a doubt about durability values, and a certain "issue" about coding.
Would be good also to verify chances to craft at GM tailoring.