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[SVN] Not Enough Blood

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psz

Administrator
[SVN] Not Enough Blood

On OSI: When in combat (PvP or PvM) there is considerable amounts of blood being splattered all about on pretty much every hit.

On Demise: It looks like an even more Care Bears version of UO than when Trammel first came about (What is it? One? Two splats of blood total per hit?)
 
Re: [CODER NEEDED] Not Enough Blood

BaseWeapon.cs handles it:

Code:
        public virtual void AddBlood( Mobile attacker, Mobile defender, int damage )
        {
            if ( damage > 0 )
            {
                new Blood().MoveToWorld( defender.Location, defender.Map );

                int extraBlood = (Core.SE ? Utility.RandomMinMax( 3, 4 ) : Utility.RandomMinMax( 0, 1 ) );

                for( int i = 0; i < extraBlood; i++ )
                {
                    new Blood().MoveToWorld( new Point3D(
                        defender.X + Utility.RandomMinMax( -1, 1 ),
                        defender.Y + Utility.RandomMinMax( -1, 1 ),
                        defender.Z ), defender.Map );
                }
            }
        }

with SE the amount raised... still too few? At the moment it should drop 3 or 4 blood sheds in a 1-tile radius...
 

psz

Administrator
Re: [CODER NEEDED] Not Enough Blood

Even back before AOS it was more than the one or two splats we've had forever.

Not sure if it's been increased on OSI again, though...
 
Re: [CODER NEEDED] Not Enough Blood

psz;704825 said:
Even back before AOS it was more than the one or two splats we've had forever.

Not sure if it's been increased on OSI again, though...

for the truth psz, I'm seeing it now in OSI and I have seen that the "range" is normal, what is different is the kind of blood: in Demise (and I suspect OSI pre-SE) blood is just some little sheds, while in OSI blood is a combination of almost 4 kinds, including those sheds before but also full patches.

I'm trying to figure ItemIDs...

edit: in OSI, blood is random between: 0x122A-B-C-D-E-F and 0x1645 (that is what currently drops).

edit2: acknowledged psz :)
 

psz

Administrator
Re: [CODER NEEDED] Not Enough Blood

I'd say since LBR or AOS the blood has been... Messier on OSI :->
 
Re: [CODER NEEDED] Not Enough Blood

Here's the patch.

More GORE!! Because UO is NOT a game for crying children :)
Now you can feel yourself better in killing newbs in Fel.
 

Attachments

  • blood.patch
    431 bytes · Views: 14

gilgamash

Knight
Re: [TESTING] Not Enough Blood

Looks nice! I can't wait dying covered in blood on Demise! Patch approved.

:cool:

G.
 

Esqarrouth

Wanderer
Re: [TESTING] Not Enough Blood

looks pretty good, might train a dexxer for this reason :p

not sure how it is supposed to be but:
the amount of blood after 3 successful hits seen in ss, (that one on the right is a blood ely corpse)
the first one disappears while you hit 4th time
no blood from spells
 

Attachments

  • blood.JPG
    blood.JPG
    204.4 KB · Views: 56

Bama

Bug Huntress
Re: [TESTING] Not Enough Blood

Esqarrouth;709587 said:
looks pretty good, might train a dexxer for this reason :p

not sure how it is supposed to be but:
the amount of blood after 3 successful hits seen in ss, (that one on the right is a blood ely corpse)
the first one disappears while you hit 4th time
no blood from spells

The amount of blood that spills on osi is not limited to 4 or 3 there is a timer and the blood disappears you can have more than 4 blood splatters on osi.
As for no blood from spells this is wrong as well
Drop 2 energy vortex in the middle of a group of creatures
Pets and summons will cause blood to spill as well
My question is "any sound effects?"
 

psz

Administrator
Re: [TESTING] Not Enough Blood

I don't remember any sound affects on OSI other than normal combat. IE: No "Bleed Attack" style "Splat" sounds.
 

Bama

Bug Huntress
Re: [TESTING] Not Enough Blood

I must be thinking of the rune beetle attacking and hearing the blood when it spills
 

psz

Administrator
Re: [TESTING] Not Enough Blood

Oh, it very well may have changed over the years.

Most of my (now limited) time on OSI is packet logging and spawners.
 

Esqarrouth

Wanderer
Re: [TESTING] Not Enough Blood

Bama;709649 said:
The amount of blood that spills on osi is not limited to 4 or 3 there is a timer and the blood disappears you can have more than 4 blood splatters on osi.
As for no blood from spells this is wrong as well
Drop 2 energy vortex in the middle of a group of creatures
Pets and summons will cause blood to spill as well
My question is "any sound effects?"
by spells i meant damage spells
vortex make nice blood show in champ spawns
sampires would have the most fun ;)
 
Re: [TESTING] Not Enough Blood

the amount of splats should disappear due to a timer, at least so this is in OSI as Bama confirms.
Isn't in RunUO the same? To me looked like yes, but maybe I'm wrong
 

Esqarrouth

Wanderer
Re: [TESTING] Not Enough Blood

i didnt time it but it was about the time i made my 4th swing which should be like 4-6 secs?
 
Re: [TESTING] Not Enough Blood

yes. While testing things, I have found you can have more than 4 splats in RunUO, but each one lasts for about 4-6 seconds. Like in OSI.
 
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