Nikki_Demise
Bug Hunter
[SVN] Auto Arrow Recovery
PSZ wants us to fix pre-ML first before we focus on getting ML implemented so I thought I'd start working through the publishes making sure they are done. However I do not have OSI access to gather information so group effort is needed. I'd like to see Publish 33 implemented by next weeks update. Below is a list of changes needed to implement Publish 33 and their status.
Full Publish notes
This list is a partial list of changes Publish 33 made. I excluded anything I thought did not apply to demise.
If I missed a fix needed or more questions need answered than I listed please point it out so I can add it to the list.
Publish 33 Status
Information Needed: 1
Fix Needed: 1
Fix Suggested: 2
Invalid: 3
Fixes Needed
1. Auto Stable
Q: Does auto stable cost 30gp/pet or free? If auto stable costs 30gp does it fail if the money is not in the bank?
A: Dexter reports no cost - Confirmed
Q: Are all pets logged out or only ones within a certain range of the player? If it is range based what is the range?
A: Range does not matter but tamed pets must be bonded - Details Details Details
Q: Is it instant or delayed? If delayed how long after the player logs out?
A: Instant when the player is fully logged out. Source
Q: What happens if a pet has something in it's pack when a player logs out?
A: If a pack animal has items in it's pack it stays in world Details
2. Auto Arrow Recovery
Q: If a player is attacking without being in warmode are arrows constantly restored to pack or held until the player does not have an active combatant?
Q: What is the time delay between leaving warmode and receiving recovered arrows?
Q: What happens if a player dies before recovering arrows?
3. SDI for Wither.
4. Player Vendors
Tested this - Collect Rent appears as a context menu entry and only appears if there is gold to collect.
5. Pack Animals
This item is actually part of Auto Stable - Details
6. Spinning wheels
I ran some tests it appears spinning wheels can not be turned at all. Unless someone can turn up a repo I'm marking this invalid.
7. Player gates
Q: On OSI is casting gate blocked if there is already a gate where the player is standing?
Q: On OSI is casting gate blocked if there is already a gate at the destination?
Posted with permission from PSZ.
PSZ wants us to fix pre-ML first before we focus on getting ML implemented so I thought I'd start working through the publishes making sure they are done. However I do not have OSI access to gather information so group effort is needed. I'd like to see Publish 33 implemented by next weeks update. Below is a list of changes needed to implement Publish 33 and their status.
Full Publish notes
This list is a partial list of changes Publish 33 made. I excluded anything I thought did not apply to demise.
If I missed a fix needed or more questions need answered than I listed please point it out so I can add it to the list.
Publish 33 Status
Information Needed: 1
Fix Needed: 1
Fix Suggested: 2
Invalid: 3
Fixes Needed
1. Auto Stable
- Addressed an issue with followers being lost at logout.
- When a player logs out, followers (pets, hired NPCs) will be auto-stabled, returning to the player upon login.
- Pets that do not automatically return to the player can be claimed at the stable master.
- Pack Animals carrying items are not subject to the pet protection features
Q: Does auto stable cost 30gp/pet or free? If auto stable costs 30gp does it fail if the money is not in the bank?
A: Dexter reports no cost - Confirmed
Q: Are all pets logged out or only ones within a certain range of the player? If it is range based what is the range?
A: Range does not matter but tamed pets must be bonded - Details Details Details
Q: Is it instant or delayed? If delayed how long after the player logs out?
A: Instant when the player is fully logged out. Source
Q: What happens if a pet has something in it's pack when a player logs out?
A: If a pack animal has items in it's pack it stays in world Details
2. Auto Arrow Recovery
- Arrows that miss their target will now be recovered automatically, rather than dropping to the ground behind a mob.
- Shortly after dropping out of war mode, any recoverable arrows will be placed in the player's backpack.
Q: If a player is attacking without being in warmode are arrows constantly restored to pack or held until the player does not have an active combatant?
Q: What is the time delay between leaving warmode and receiving recovered arrows?
Q: What happens if a player dies before recovering arrows?
3. SDI for Wither.
- Spell damage increase is now capped at 15% for the Wither spell in PvP.
4. Player Vendors
- Vendor Contracts display a collect rent button even when they have no gold. This has been fixed so the option won't appear unless they have a value greater than 0.
Tested this - Collect Rent appears as a context menu entry and only appears if there is gold to collect.
5. Pack Animals
- Pack Animals carrying items are not subject to the pet protection features.
This item is actually part of Auto Stable - Details
6. Spinning wheels
- The ability to turn the Spinning Wheel in directions there are not deeds for.
I ran some tests it appears spinning wheels can not be turned at all. Unless someone can turn up a repo I'm marking this invalid.
7. Player gates
- Players can no longer place one gate on top of another gate.
Q: On OSI is casting gate blocked if there is already a gate where the player is standing?
Q: On OSI is casting gate blocked if there is already a gate at the destination?
Posted with permission from PSZ.