Xavier
Account Terminated
[CODER NEEDED] Animal taming/bonding problems.
Yet more problems with the taming system...
Problem: Bonded pets gone wild then killed will leave a tamable/ressable ghost. Tame (bonded or not) pets who lose their loyalty to "wild" do not actually go wild. They remain controlled for an undetermined amount of time, or possibly indefinitely.
Reproducible: The problem of gone wild bonded pets being ressable/tamable after being killed was brought to my attention by a page from earlier this morning. Causing it to happen on a test shard was a pain in the keester, but it infact did happen. In the process of getting the bonded pet to go wild, we found that losing loyalty also does not work correctly.
Documentation: none needed IMO
If no one else takes this, Ill do it myself... but I really have a lot of other stuff Im trying to get done ... *waiting*
Yet more problems with the taming system...
Problem: Bonded pets gone wild then killed will leave a tamable/ressable ghost. Tame (bonded or not) pets who lose their loyalty to "wild" do not actually go wild. They remain controlled for an undetermined amount of time, or possibly indefinitely.
Reproducible: The problem of gone wild bonded pets being ressable/tamable after being killed was brought to my attention by a page from earlier this morning. Causing it to happen on a test shard was a pain in the keester, but it infact did happen. In the process of getting the bonded pet to go wild, we found that losing loyalty also does not work correctly.
Documentation: none needed IMO
If no one else takes this, Ill do it myself... but I really have a lot of other stuff Im trying to get done ... *waiting*