Feersum Endjinn
Knight
[TESTING-TC] Honour Virtue Bugs
Here is a list of the known problems with Honour:
Verified. Fix in progress by Ad. ?
Verified and also verified (by me ) that this is not the case on Demise right now: if you hit a monster it will hit you back - but then it just continues to wander around in a non aggressive state.
Urgent Fix needed.
OSI verified, but: How many blue dots do you lose? Update: from Knight you lose one dot on use on OSI and on Demise. Follower you also lose one dot on OSI (tested by Ryne-Demise). Verification needed for Seeker - probably one dot too.
Possible Fix Needed
Verified by I.P.
Fix needed.
Verified by IPK.
Fix needed.
Verified by IPK.
Fixed by adverserath. ?
Fix Needed
Verified by adverserath.
Fix in progress by adverserath (?) but numbers need verifying
Verified - UOHerald. But we need OSI verification on exactly how slowly compared to Melee Fighters.
Fix in progress by adverserath (?) but numbers need verifying
Verified. But definitely Needs OSI verification on how this actually works.
I believe this actually can be verified reasonably easily. A melee char should kill a creature with an established Fame level following all the rules and see how many dots he gets. Ideally he should then repeat this various times to confirm the same amount is given all the way through each level and to make it easier to see cases of "1.5 dots per monster".
The same char should then use up all his honour by Embracing Honour and then test again ignoring one of the rules, then ignoring two of the rules, etc.
Finally he should test ignoring all the rules except actually honouring his foe.
The same process should then be tested using magery, ranged weapons and finally (and most important) a pet.
I know this sounds like overkill - but just arbitrarily giving x honour is just plain wrong. So is arbitrarily giving Mages x% and Tamers y% without verification. Doing it like this it will never get implemented by Mark and the Dev team.
Stay Safe
FE
Personally, I think it might be a good idea to put in a fix for the urgent and easy aspects right now (Aggressive monsters should attack you, Honour shouldn't decay over time, coinciding gumps and msgs, confirmation gump for Embracing Honor if this is verified etc) and then put the rest back to "In development" for now.
Here is a list of the known problems with Honour:
- 1. Honour should not decay with time - only when you Embrace Honour.
Verified. Fix in progress by Ad. ?
- 2. Any creature already aggressive to you before you Embrace Honour or any creature you attack while Embracing Honour should attack you back.
Verified and also verified (by me ) that this is not the case on Demise right now: if you hit a monster it will hit you back - but then it just continues to wander around in a non aggressive state.
Urgent Fix needed.
- 3. Embracing Honour should cost blue dots.
OSI verified, but: How many blue dots do you lose? Update: from Knight you lose one dot on use on OSI and on Demise. Follower you also lose one dot on OSI (tested by Ryne-Demise). Verification needed for Seeker - probably one dot too.
Possible Fix Needed
- 4. Virtue Circle Gump, Status scroll and blue dots should coincide to show the same (correct) level of Honour and give the correct messages when you gain honour.
- 5. On OSI there is no message "You honour your foe" - only messages explaining why you have NOT been able to honour it.
Verified by I.P.
Fix needed.
- 6. You get a "Yes/No" confirmation gump when you Embrace Honour on OSI.
Verified by IPK.
Fix needed.
- 7. On OSI an "Honourable Battle" does not end when you move 1 screen away or die, but rather only "when the battle ends" 30-40 minutes later.
Verified by IPK.
Fixed by adverserath. ?
- 8. On OSI Embracing Honour lasts longer. (+/- 20mins at Knight?) and there is a 5 mins cool-down period.
Fix Needed
- 9. On OSI all creatures can give honour until their Fame is matched.
Verified by adverserath.
Fix in progress by adverserath (?) but numbers need verifying
- 10. Archers, Mages and Tamers can gain honour albeit much more slowly than Melee Fighters.
Verified - UOHerald. But we need OSI verification on exactly how slowly compared to Melee Fighters.
Fix in progress by adverserath (?) but numbers need verifying
- 11. The amount of Honour you gain depends on how closely you stick to the rules of combat:
Honorable combat is defined as:
- Allowing your opponent to damage you first.
- Engaging in one-on-one combat.
- Not using ranged weapons, unless you stay in the same spot where you honored your opponent, or you only damage your opponent while adjacent to them.
- Not allowing your pets or summoned creatures to help you during the battle.
- Avoiding the use of poison.
Verified. But definitely Needs OSI verification on how this actually works.
- a) How much honour (how many dots at each level) you get from each Fame point of a vanquished monster. I.P.s research seems to suggest that it is far less on OSI.
- b) How much less honour you get for each rule you break and especially how much less you get for using a pet. I.P.s research seems to suggest that it is far less on OSI.
I believe this actually can be verified reasonably easily. A melee char should kill a creature with an established Fame level following all the rules and see how many dots he gets. Ideally he should then repeat this various times to confirm the same amount is given all the way through each level and to make it easier to see cases of "1.5 dots per monster".
The same char should then use up all his honour by Embracing Honour and then test again ignoring one of the rules, then ignoring two of the rules, etc.
Finally he should test ignoring all the rules except actually honouring his foe.
The same process should then be tested using magery, ranged weapons and finally (and most important) a pet.
I know this sounds like overkill - but just arbitrarily giving x honour is just plain wrong. So is arbitrarily giving Mages x% and Tamers y% without verification. Doing it like this it will never get implemented by Mark and the Dev team.
Stay Safe
FE
Personally, I think it might be a good idea to put in a fix for the urgent and easy aspects right now (Aggressive monsters should attack you, Honour shouldn't decay over time, coinciding gumps and msgs, confirmation gump for Embracing Honor if this is verified etc) and then put the rest back to "In development" for now.