Xavier
Account Terminated
[SVN 535] spells and specials tweaks
After reopening my OSI account and spending some time there, it became fairly obvious that some of our sounds, visual effects and some basic mechanics of various spells and special moves are wrong. I intend to go back and fix them all.
If you are aware of some please post them here in this thread as a reply and I will verify it, then add to this list. Please DO NOT post anything about spellweaving, as it is ML content as well as a problem errm project all its own.
I will start this list with the first few off the top of my head...
specials:
crushing blow - wrong particle effect.
magery:
magic trap - wrong particle effect, should require item to be child of caster.
Magic lock/unlock - missing valid targets
summon creature - should be 1 control slot, not 2
arch cure - should not make the "cure" sound for individual targets.
paralyze - displays particle effect around victim for duration of spell effect.
daemon - negative karma for casting.
All magery controllable "summon" spells should:
- inherit owner's fealty
- releasing causes overhead message: %s appears to have decided that it is better off ....
- healing summons is NOT a criminal act.
- white 'poof' particle effect when summon appears.
necro:
Lich form - player char animation casting spells and spiritspeak is missing.
Wraith form - player char animation casting spells and spiritspeak is missing.
Summon darkwolf - sound is wrong.
animate dead - corpse should not turn to bones after animating it.
(Completed ones have been removed!)
This patch is NOT meant for release, it only contains what is marked in blue above. Its here for anyone who wants to check it out, and nothing more.
After reopening my OSI account and spending some time there, it became fairly obvious that some of our sounds, visual effects and some basic mechanics of various spells and special moves are wrong. I intend to go back and fix them all.
If you are aware of some please post them here in this thread as a reply and I will verify it, then add to this list. Please DO NOT post anything about spellweaving, as it is ML content as well as a problem errm project all its own.
I will start this list with the first few off the top of my head...
specials:
crushing blow - wrong particle effect.
magery:
magic trap - wrong particle effect, should require item to be child of caster.
Magic lock/unlock - missing valid targets
summon creature - should be 1 control slot, not 2
arch cure - should not make the "cure" sound for individual targets.
paralyze - displays particle effect around victim for duration of spell effect.
daemon - negative karma for casting.
All magery controllable "summon" spells should:
- inherit owner's fealty
- releasing causes overhead message: %s appears to have decided that it is better off ....
- healing summons is NOT a criminal act.
- white 'poof' particle effect when summon appears.
necro:
Lich form - player char animation casting spells and spiritspeak is missing.
Wraith form - player char animation casting spells and spiritspeak is missing.
Summon darkwolf - sound is wrong.
animate dead - corpse should not turn to bones after animating it.
(Completed ones have been removed!)
This patch is NOT meant for release, it only contains what is marked in blue above. Its here for anyone who wants to check it out, and nothing more.