psz
Administrator
SVN 382 Update (September 6th, 2009)
This week's updates include:
Crafting:
15 new growable plants: Demise plant system was missing some types. These types are added by this patch.
See: http://www.uodemise.com/forum/showthread.php?t=116528
Ability to Repair Divine (more efficient code): This is a tiny code cleanup.
See: http://www.uodemise.com/forum/showthread.php?t=122031
Smelting items : relevant mining skill level should be required to smelt items made of colored metals.
See: http://www.uodemise.com/forum/showthread.php?t=122765
pof on clothing adds durability prop : This should not happen. PoF will no longer have any affect on items that to not display remaining durability.
See: http://www.uodemise.com/forum/showthread.php?t=121477
Oil Cloths: oil cloths should not be stackable. This patch fixes it, but allows the existing ones to remain, so there are not MAJOR problems with 1000s of items in containers.
See: http://www.uodemise.com/forum/showthread.php?t=121172
Mobiles:
Bake Kitsune Missing Special Ability: Bakes have the the ability to polymorph into a human male or female.
See: http://www.uodemise.com/forum/showthread.php?t=122593
Cyclops Mispell: name change on mobile and corpse.
See: http://www.uodemise.com/forum/showthread.php?t=124439
RestLess Soul Glitch: name change on mobile and corpse.
See: http://www.uodemise.com/forum/showthread.php?t=124437
Milking Cows: Got milk? Now we do!
See: http://www.uodemise.com/forum/showthread.php?t=121235
Hides From Greater Dragons Is Incorrect : should be 30 for elves, 33 for humans in trammel.
See: http://www.uodemise.com/forum/showthread.php?t=123064
PoolOfAcid/AcidSlime change: Correct slimes for kappas, more cleanup, forward compatibility for future mobiles that use this type of move.
See: http://www.uodemise.com/forum/showthread.php?t=122660
Healer Rez Speech: Corrects the speech of wandering healers. Also corrects the Res Rules for Criminal/Murderer.
See: http://www.uodemise.com/forum/showthread.php?t=118996
Quests/Puzzles:
Doom Lever Puzzle: this patch introduces the inquisitors resolution, the lever puzzle, and the dark guardian room. It also resolves issues with exploits allowing players to regain access to the inquis room improperly.
See: http://www.uodemise.com/forum/showthread.php?t=118455
Ninja
Shadow Jump On Demise Is Broken: This patch properly checks your hidden status for the special move shadow jump.
See: http://www.uodemise.com/forum/showthread.php?t=121282
Skills and Special Moves
Changes to Detect Hidden: Cool-down timer is now accurate.
http://www.uodemise.com/forum/showthread.php?t=122021
Housing and Player Vendors
Items decay in Commodity Box: Items are inappropriately decaying in secured commodity deed boxes. This patch fixes that and fixes the issue causing unfilled commodity deeds to disappear from bank boxes.
See: http://www.uodemise.com/forum/showthread.php?t=123439
Adding to stackable locked down items : Stacks of items should be able to accept more of the same items added to the stack when locked down in a house.
See: http://www.uodemise.com/forum/showthread.php?t=122761
Securing Containers with Vendor Contracts Inside: This patch will prevent the bug which would not allow a container to be secured when it contains a vendor contract deed.
See: http://www.uodemise.com/forum/showthread.php?t=122672
Placing deeded items: Open doors should not prevent placement of add-ons in houses.
See: http://www.uodemise.com/forum/showthread.php?t=122751
Trash barrel behavior: You should not be able to move a trash barrel with the placing command.
See: http://www.uodemise.com/forum/showthread.php?t=122760
Add Commas to Vendor Price Display: Player vendors will display their prices using comma-delimited values.
See: http://www.uodemise.com/forum/showthread.php?t=121945
Taming/Followers/Pets
Stablemaster does not take gold from pack first : Stable masters should take gold from your pack if available.
See: http://www.uodemise.com/forum/showthread.php?t=123115
Weight display for pack animals: Pack animals will now show their correct weight when moused over.
see: http://www.uodemise.com/forum/showthread.php?t=121278
Animal Lore Gump : the animal properties gump should show the creature's base damage.
See: http://www.uodemise.com/forum/showthread.php?t=121112
Issue with being guarded : an issue leaving the summoner "guarded" after his summons are gone is fixed.
See: http://www.uodemise.com/forum/showthread.php?t=122897
Ethereal mounts: This allows for ranged mounting of ethereals.
See: http://www.uodemise.com/forum/showthread.php?t=122762
Magery
Paralyze,Fire,Poison Field Spells: mobiles taking damage from field spells will reveal the caster if hidden.
see: http://www.uodemise.com/forum/showthread.php?t=121920
Necromancy
Casting poison strike : The caster should NOT take damage when casting poison strike
See: http://www.uodemise.com/forum/showthread.php?t=122808
Spellweaving
Natures Fury, z-axis and mana: This is a fix for z-axis and improper mana consumption regarding natures fury.
See: http://www.uodemise.com/forum/showthread.php?t=123372
Alchemy
Explo Potion Issues: This patch is intended to fix "duds".
See: http://www.uodemise.com/forum/showthread.php?t=120232
Miscellaneous
CraftItem and other scripts mispelled : Code cleanup
See: http://www.uodemise.com/forum/showthread.php?t=122799
Escortables want to go to Haven : Escortables have had their locations updated to match OSI.
See: http://www.uodemise.com/forum/showthread.php?t=115803
This week's updates include:
Crafting:
15 new growable plants: Demise plant system was missing some types. These types are added by this patch.
See: http://www.uodemise.com/forum/showthread.php?t=116528
Ability to Repair Divine (more efficient code): This is a tiny code cleanup.
See: http://www.uodemise.com/forum/showthread.php?t=122031
Smelting items : relevant mining skill level should be required to smelt items made of colored metals.
See: http://www.uodemise.com/forum/showthread.php?t=122765
pof on clothing adds durability prop : This should not happen. PoF will no longer have any affect on items that to not display remaining durability.
See: http://www.uodemise.com/forum/showthread.php?t=121477
Oil Cloths: oil cloths should not be stackable. This patch fixes it, but allows the existing ones to remain, so there are not MAJOR problems with 1000s of items in containers.
See: http://www.uodemise.com/forum/showthread.php?t=121172
Mobiles:
Bake Kitsune Missing Special Ability: Bakes have the the ability to polymorph into a human male or female.
See: http://www.uodemise.com/forum/showthread.php?t=122593
Cyclops Mispell: name change on mobile and corpse.
See: http://www.uodemise.com/forum/showthread.php?t=124439
RestLess Soul Glitch: name change on mobile and corpse.
See: http://www.uodemise.com/forum/showthread.php?t=124437
Milking Cows: Got milk? Now we do!
See: http://www.uodemise.com/forum/showthread.php?t=121235
Hides From Greater Dragons Is Incorrect : should be 30 for elves, 33 for humans in trammel.
See: http://www.uodemise.com/forum/showthread.php?t=123064
PoolOfAcid/AcidSlime change: Correct slimes for kappas, more cleanup, forward compatibility for future mobiles that use this type of move.
See: http://www.uodemise.com/forum/showthread.php?t=122660
Healer Rez Speech: Corrects the speech of wandering healers. Also corrects the Res Rules for Criminal/Murderer.
See: http://www.uodemise.com/forum/showthread.php?t=118996
Quests/Puzzles:
Doom Lever Puzzle: this patch introduces the inquisitors resolution, the lever puzzle, and the dark guardian room. It also resolves issues with exploits allowing players to regain access to the inquis room improperly.
See: http://www.uodemise.com/forum/showthread.php?t=118455
Ninja
Shadow Jump On Demise Is Broken: This patch properly checks your hidden status for the special move shadow jump.
See: http://www.uodemise.com/forum/showthread.php?t=121282
Skills and Special Moves
Changes to Detect Hidden: Cool-down timer is now accurate.
http://www.uodemise.com/forum/showthread.php?t=122021
Housing and Player Vendors
Items decay in Commodity Box: Items are inappropriately decaying in secured commodity deed boxes. This patch fixes that and fixes the issue causing unfilled commodity deeds to disappear from bank boxes.
See: http://www.uodemise.com/forum/showthread.php?t=123439
Adding to stackable locked down items : Stacks of items should be able to accept more of the same items added to the stack when locked down in a house.
See: http://www.uodemise.com/forum/showthread.php?t=122761
Securing Containers with Vendor Contracts Inside: This patch will prevent the bug which would not allow a container to be secured when it contains a vendor contract deed.
See: http://www.uodemise.com/forum/showthread.php?t=122672
Placing deeded items: Open doors should not prevent placement of add-ons in houses.
See: http://www.uodemise.com/forum/showthread.php?t=122751
Trash barrel behavior: You should not be able to move a trash barrel with the placing command.
See: http://www.uodemise.com/forum/showthread.php?t=122760
Add Commas to Vendor Price Display: Player vendors will display their prices using comma-delimited values.
See: http://www.uodemise.com/forum/showthread.php?t=121945
Taming/Followers/Pets
Stablemaster does not take gold from pack first : Stable masters should take gold from your pack if available.
See: http://www.uodemise.com/forum/showthread.php?t=123115
Weight display for pack animals: Pack animals will now show their correct weight when moused over.
see: http://www.uodemise.com/forum/showthread.php?t=121278
Animal Lore Gump : the animal properties gump should show the creature's base damage.
See: http://www.uodemise.com/forum/showthread.php?t=121112
Issue with being guarded : an issue leaving the summoner "guarded" after his summons are gone is fixed.
See: http://www.uodemise.com/forum/showthread.php?t=122897
Ethereal mounts: This allows for ranged mounting of ethereals.
See: http://www.uodemise.com/forum/showthread.php?t=122762
Magery
Paralyze,Fire,Poison Field Spells: mobiles taking damage from field spells will reveal the caster if hidden.
see: http://www.uodemise.com/forum/showthread.php?t=121920
Necromancy
Casting poison strike : The caster should NOT take damage when casting poison strike
See: http://www.uodemise.com/forum/showthread.php?t=122808
Spellweaving
Natures Fury, z-axis and mana: This is a fix for z-axis and improper mana consumption regarding natures fury.
See: http://www.uodemise.com/forum/showthread.php?t=123372
Alchemy
Explo Potion Issues: This patch is intended to fix "duds".
See: http://www.uodemise.com/forum/showthread.php?t=120232
Miscellaneous
CraftItem and other scripts mispelled : Code cleanup
See: http://www.uodemise.com/forum/showthread.php?t=122799
Escortables want to go to Haven : Escortables have had their locations updated to match OSI.
See: http://www.uodemise.com/forum/showthread.php?t=115803