psz
Administrator
SVN 368 Update (August 8th, 2009)
The following is a list of changes, fixes, and updates that have gone onto the server.
Yet again, I'm blatantly stealing Xavier's typing skills for my own evil purposes due to my laziness and the fact we have him chained to a 486 running Borland C 24/7
1. A bug was found, related to recent petball changes that has been fixed.
2. Spellweaving: Natures Fury is changed to respect housing security, fix a double-damage bug, correct its base damage, and prevent an exploit allowing the casting of NF through doors.
see: http://www.uodemise.com/forum/showthread.php?t=121467
3. Ninja: Animal Form gumps corrected.
see: http://www.uodemise.com/forum/showthread.php?t=121626
4. Ninja: An issue causing Ninjitsu to not calculate faster casting/faster cast recovery properly is fixed.
see: http://www.uodemise.com/forum/showthread.php?t=121105
5. Ninja: Animal Form did not properly check mana/consume mana. This is solved by adding a second check at the point of gump response.
see: http://www.uodemise.com/forum/showthread.php?t=120747
6. Taming/Pets: Pets/players will now properly show "guarding"/"guarded" status on mouseover.
see: http://www.uodemise.com/forum/showthread.php?t=121210
7. Taming/Pets: Buffs were not correctly applying to pets. This patch fixes that.
see: http://www.uodemise.com/forum/showthread.php?t=121136
8. General AI: FightMode.Evil did not correctly cause a mobile to attack negative karma creatures.
see: http://www.uodemise.com/forum/showthread.php?t=119173
9. Other: A bug allowing a player to give an attacker many counts for one attack. This patch clears the attackers list after reporting murders - preventing exploitation of the combatant system.
see: http://www.uodemise.com/forum/showthread.php?t=121662
10. Housing: An incorrect error response for invalid targeting is corrected.
see: http://www.uodemise.com/forum/showthread.php?t=121213
11. Housing: customization tool is incorrectly charging a base fee for committing.
see: http://www.uodemise.com/forum/showthread.php?t=116992
12. Quests: The impresario did not check the player's backpack for the gold to purchase sheet music as he should.
see: http://www.uodemise.com/forum/showthread.php?t=120687
13. Crafting: axes can now be used on logs to create boards. This functionality was also removed from the crafting gump Post-ML. This also implements the creation of colored boards. THIS DOES NOT INCLUDE THE ACTUAL CRAFTABLES YET.
see: http://www.uodemise.com/forum/showthread.php?t=121008
14. Ethereals: Lets try applying the *correct* correct casting times now!
see: http://www.uodemise.com/forum/showthread.php?t=121875
15. Necromancy: Summon Familiar, dark wolf was not giving the appropriate taming advantages when trying to tame wolves with a dark wolf summoned.
see: http://www.uodemise.com/forum/showthread.php?t=121707
16. Creatures: kappas and deathwatch beetles now will perform their special moves and attacks. Solen's acid pools will show the correct "drying" state graphics also. (Partial, poolofacid needs to be updated again)
see: http://www.uodemise.com/forum/showthread.php?t=119470
17. The time for an account to be flagged Inactive has been changed from 90 days to 180 days.
The following is a list of changes, fixes, and updates that have gone onto the server.
Yet again, I'm blatantly stealing Xavier's typing skills for my own evil purposes due to my laziness and the fact we have him chained to a 486 running Borland C 24/7
1. A bug was found, related to recent petball changes that has been fixed.
2. Spellweaving: Natures Fury is changed to respect housing security, fix a double-damage bug, correct its base damage, and prevent an exploit allowing the casting of NF through doors.
see: http://www.uodemise.com/forum/showthread.php?t=121467
3. Ninja: Animal Form gumps corrected.
see: http://www.uodemise.com/forum/showthread.php?t=121626
4. Ninja: An issue causing Ninjitsu to not calculate faster casting/faster cast recovery properly is fixed.
see: http://www.uodemise.com/forum/showthread.php?t=121105
5. Ninja: Animal Form did not properly check mana/consume mana. This is solved by adding a second check at the point of gump response.
see: http://www.uodemise.com/forum/showthread.php?t=120747
6. Taming/Pets: Pets/players will now properly show "guarding"/"guarded" status on mouseover.
see: http://www.uodemise.com/forum/showthread.php?t=121210
7. Taming/Pets: Buffs were not correctly applying to pets. This patch fixes that.
see: http://www.uodemise.com/forum/showthread.php?t=121136
8. General AI: FightMode.Evil did not correctly cause a mobile to attack negative karma creatures.
see: http://www.uodemise.com/forum/showthread.php?t=119173
9. Other: A bug allowing a player to give an attacker many counts for one attack. This patch clears the attackers list after reporting murders - preventing exploitation of the combatant system.
see: http://www.uodemise.com/forum/showthread.php?t=121662
10. Housing: An incorrect error response for invalid targeting is corrected.
see: http://www.uodemise.com/forum/showthread.php?t=121213
11. Housing: customization tool is incorrectly charging a base fee for committing.
see: http://www.uodemise.com/forum/showthread.php?t=116992
12. Quests: The impresario did not check the player's backpack for the gold to purchase sheet music as he should.
see: http://www.uodemise.com/forum/showthread.php?t=120687
13. Crafting: axes can now be used on logs to create boards. This functionality was also removed from the crafting gump Post-ML. This also implements the creation of colored boards. THIS DOES NOT INCLUDE THE ACTUAL CRAFTABLES YET.
see: http://www.uodemise.com/forum/showthread.php?t=121008
14. Ethereals: Lets try applying the *correct* correct casting times now!
see: http://www.uodemise.com/forum/showthread.php?t=121875
15. Necromancy: Summon Familiar, dark wolf was not giving the appropriate taming advantages when trying to tame wolves with a dark wolf summoned.
see: http://www.uodemise.com/forum/showthread.php?t=121707
16. Creatures: kappas and deathwatch beetles now will perform their special moves and attacks. Solen's acid pools will show the correct "drying" state graphics also. (Partial, poolofacid needs to be updated again)
see: http://www.uodemise.com/forum/showthread.php?t=119470
17. The time for an account to be flagged Inactive has been changed from 90 days to 180 days.