psz
Administrator
SVN 347 Update (July 26th, 2009)
Shamelessly stolen from a post by Xavier without his permission ;->
The following is a list of changes for this week:
Shamelessly stolen from a post by Xavier without his permission ;->
The following is a list of changes for this week:
- playermobile.cs patch to prevent giving players more deathrobes if their pack is already full with insured/blessed items.
- Fix to prevent summons from inappropriately logging out with their summoner. Currently demise is logging summons out.
See: http://www.uodemise.com/forum/showthread.php?t=120136
- White Wyrms were only spawning with their "dirty" body style for Pre-AOS, and "pure" for AOS and later. On OSI, both body styles have always existed since at least UOR. This patch puts them both in, randomly chosen at spawn time.
See: http://www.uodemise.com/forum/showthread.php?t=120303
- Pigments are supposed to play the same sound as a dye tub when pigmenting an item. This patch adds the sound.
See: http://www.uodemise.com/forum/showthread.php?t=120198
- Invisibility spell will now show the time remaining for the invisibility when mouseover the buff/debuff icon.
See: http://www.uodemise.com/forum/showthread.php?t=119998
- The number of scales in the players pack did not show correctly in the smith crafting gump. This patch corrects this.
See: http://www.uodemise.com/forum/showthread.php?t=120243
- When arcance gems are stacked, the entire stack of arcane gems was being consumed instead of 1 when charging arcane clothing. This patch fixes the arcance gems.
See: http://www.uodemise.com/forum/showthread.php?t=119585
- Recent changes to pet control chances system have left some pets unbondable. Specifically: firebeetles, lesser hiryus, and swamp dragons. This fix corrects their bonding for players that dont have taming, and provides forward-compatibility for any future mobiles that need to override the taming requirements.
See: http://www.uodemise.com/forum/showthread.php?t=120729
- Fixed a bug with Lesser Hiryus having the same Fame as regular Hiryus. This also caused them to become the wrong creature type when using Animate Dead.
See: http://www.uodemise.com/forum/showthread.php?t=119832 (can't find the "final" thread for it :-P)