Some Major Changes!
After discussing some options with a few members of the RP community I have decided that a few changes are necessary. Hopefully these changes will help the RP community interact with one another and entice new players to join in!
The planned changes are as follows (some are already under way):
Essentially it means creating a single area for all the guilds to interact which is still separate from the main server. This means we keep the benefits of being able to easily make changes without impacting on the server too greatly whilst also making it easier for all guilds to interact with one another.
The general population/non-RP community will be encouraged to make use of the island now that the lag issues are being dealt with. This may lead to the occasional 'griefer' turning up, however if it ever gets too out of hand we can easily ban players from the island. This is made even easier now that the entire island is basically a giant house! Furthermore will be no recalling/gating onto anywhere on the island which will help keep griefers out.
Extra "Sparkles" can be added around the world if people think they need additional means to access the RP portal room.
The cannon can be removed from the entrance to Agathys also, although the "Evil" guilds will have some protection around their forts in the form of NPCs to make it more fair.
This is still all a work in process and nothing is set in stone. If anyone has any comments, questions or criticisms feel free to post about them or contact me via AIM: SeerEngage.
After discussing some options with a few members of the RP community I have decided that a few changes are necessary. Hopefully these changes will help the RP community interact with one another and entice new players to join in!
The planned changes are as follows (some are already under way):
- Adding major guilds to the RP islands. This is an ongoing thing and more guilds will be added shortly
- Improving performance and usability of the islands
- Slightly expanding the good island and adding the following (all outside of the town of Agathys):
- Small Savage Camp
- Small Orc Fort
- Cemetery/Graveyard
- Thieves Guild master/Guild House (similar to what is currently on the Evil island)
- Evil healer, Banker and a few other NPCs
- Complete removal of the Evil island and town
- Updating the RP Portal Room
- Reducing size of the mines that connect the two islands
Essentially it means creating a single area for all the guilds to interact which is still separate from the main server. This means we keep the benefits of being able to easily make changes without impacting on the server too greatly whilst also making it easier for all guilds to interact with one another.
The general population/non-RP community will be encouraged to make use of the island now that the lag issues are being dealt with. This may lead to the occasional 'griefer' turning up, however if it ever gets too out of hand we can easily ban players from the island. This is made even easier now that the entire island is basically a giant house! Furthermore will be no recalling/gating onto anywhere on the island which will help keep griefers out.
Extra "Sparkles" can be added around the world if people think they need additional means to access the RP portal room.
The cannon can be removed from the entrance to Agathys also, although the "Evil" guilds will have some protection around their forts in the form of NPCs to make it more fair.
This is still all a work in process and nothing is set in stone. If anyone has any comments, questions or criticisms feel free to post about them or contact me via AIM: SeerEngage.