Re: Poisoning Guide
Hi guys.. great stuff, helped me big time (plus was damn new with razor..)
Here is an example what I did.. mind though, that I did not plan on using poisoning on a fighter char.. rather miner/smith/alchemist/posioner mule dude
.. so if u r an alchemist with poisoning - here is my suggestion (if any comments, glad to hear):
Macro as follows:
###
If(cure potions <= '10')
{
double click by type (mortar and pestile);
for(1 to 20)
{
wait for gump;
-button - cure;
wait for gump;
-button (change to whatever strength of the potion want to make);
wait for gump;
}
close gump;
}
if(health potions <= '10')
{
double click by type (mortar and pestile);
for(1 to 20)
{
wait for gump;
-button heal ;
wait for gump;
-button (change to whatever strength of the potion want to make);
wait for gump;
}
}
If(hit point <= '50')
{
drink heal potion;
}
If(poison potions <= '1') //assures that u will fill 2 empty bottles the most.. not all of them as the macro loops;
{
double click (target absolute - a keg, nvm if empty or not while recording);
}
If(sysMessage == 'The keg is empty')
{
double click by type (mortar and pestile);
for(1 to 50)
{
wait for gump;
-button - poison;
wait for gump;
-button (change to whatever strength of the potion want to make);
wait for gump;
}
}
Exec: Poisoning;
Wait for target;
Target by Type (green potion);
Wait for target;
Target absolute ( - I use a bladed weapon to target here, mind just one);
If(poisoned)
{
for(1 to 10)
{
drink cure potion; //just making sure that will cure the poison.. from lots of attempts - 10 is a good number.. at least till great poison you're totally safe.
}
}
Pause: 10sec.
If(sysMessage == 'You apply the (change depending on usage)poison to the
kryss (change depending on weapon)')
{
for(1 to 7/8/9
depending on the poison u applying)
{
double click oil cloth (u need just one, so absolute target works well);
Wait for target;
Absolute target (-the weapon u use);
}
}
###
OK, scary eh.. I know, quite a complicated macro.. takes a good half an hour to set it, but after that, u r totally fine.
So, first, what u'll need to make it work:
- empty keg;
- approx. 40 empty bottles;
- good 10-12 mortar and pestle with 150 usages each;
- huuuuuge amount of reags. Underline - HUGE;
- oil cloth (done by tailor > 73? (i think));
- bladed weapon;
Second, why using the macro?
- Provided that u have the coins for loads of reags, once u buy them, u have nothing to worry about.. leave it over a couple of nights and u got your GM Poisoner. Just retarget the parts in the macro when changing from one type-of-strength potion to another.. Plus the good stuff is that your alchemy will get to GM on equal terms with your Posioning.
- U can go round the shops and buy reags while the macro's running.. and since u have no last targets etc u can even train fighting skill of a sort.. or whatever.. (don't use to train another use-skill though, since u will be using poisoning all the time).
Flaws:
- time to set;
- not quite sure if I am not slowing down the poisoning gains with the usage of one weapon only.. but still u can leave the macro with no observation or whatsoever, so not a big deal I thought.. if it does slow it down though, most likely u'll have to spend more coins using this method.
That's it.. hope was of help.
Ahh, just one last thing.. if u have a healer of course, just skip the bit with heal potions... creating them etc.. will be much faaster.. just use bandies where I use heal, and remove the create heal potions part.
And one last thing.. depending on ping, u might need to set some pause/waits here and there.. will have to try it out though.. aand I suggest set all timeouts to 2 seconds.. so it just loops again if the razor gets stuck.