Trever is getting to understand exactly what I am talking about.
If a mage stands ground yelling vas ort flam and corp por, he should not be able to hold a skilled warrior hitting him at the same time. But In this shard, this is what happens.
what SHOULD happen is:
A warrior comes. The mage starts his work, casting protection if he doesnt have it already. Then, he casts Poison to disable the warriors healing, or maybe paralyze him... then he can start his combo, vas ort flam / corp por or whatever...
the warrior, if in disadvantage, should run, heal and come back.
But what HAPPENS^?
The mage runs after him, casting another combo while going 70 km/h with his horse, and it ends like that, with the warrior dying before he can even use a god damn bandage.
Come on wheres the player´s skill in such a pvp?
Mages should be worried about using some armor, having protection always on, paralizing fleeing warriors... and things like that, where we would see who of them knows how to play the game.
What we see out there is a vas ort flam / corp por rampage, maybe a paralize if the guy has a horse and good connection, but its very rare...
Lets imagine this: 4 mages against one warrior...
what HAPPENS in this situation: all 4 of them cast vas ort flam and corp por, and the warrior is INSTAKILLED. ok, fair enough, after all this is supposed to be the mage´s vantage.
Ok, now lets imagine 4 warriors against a mage.
The mage can run like hall and In vas mani until reaching a safe place, or even recall... i say is THIS fair?
are we warriors faded to be killed by unskilled mages just because magery is powerful? come on...
lets put some real disturb, some real running limits while casting, and some effect to this resist spell skill... I think everyone agrees things would be funnier.
Casting spells give you the advantage of doing damage from distance, which is already a VERY good advantage, considering that it is also a HIGH damage.
Now am I the only one to see that doing HIGH DAMAGE, from a HIGH DISTANCE, and YET RUNNING AS MUCH AS THEY WANT is hellish unfair?
And Druid, im not saying mages are invincible. Im saying they are overpowered... they CAN be killed, but it is VERY difficult to us, and too easy for them.
Of course I have already killed some of them, but it required me MUCH more gameplaying skill then it does to them when they vas ort flam / corp por me leaving me with 1/8 of my life.
What I want is balance... this is the way things should be, dont u think?
Thanks.