osd_daedalus
Knight
[IN DEVELOPMENT] Life-Mana leech and speed
Behavior on OSI: Hit Life/Mana Leech is dependant by weapon speed
Behavior on Demise: They are constant and capped to 50%
Supporting Documentation (URLs):
In OSI, the Wrath of the Dryad is so: http://uo.stratics.com/database/view.php?db_content=gameitem&id=946
In Demise, it's so: http://www.uoguide.com/Wrath_of_the_Dryad
Someone in Stratics forum did a calculation about and posted and published it in UOGuide page: http://www.uoguide.com/Hit_mana_leech (haven't found the stratics post about, though)
The formula would be (weapon speed in seconds * 2500) / (100 + SSI). It's halved if it's a ranged weapon.
Changes needed: Would be great to do some comparisons between that table and OSI.
Code:
Maybe it's needed to convert weapon speeds in seconds first... anyway it's a ML edit, so weapons and artifacts should maintain previous values for pre-ML cores.
Behavior on OSI: Hit Life/Mana Leech is dependant by weapon speed
Behavior on Demise: They are constant and capped to 50%
Supporting Documentation (URLs):
In OSI, the Wrath of the Dryad is so: http://uo.stratics.com/database/view.php?db_content=gameitem&id=946
In Demise, it's so: http://www.uoguide.com/Wrath_of_the_Dryad
Someone in Stratics forum did a calculation about and posted and published it in UOGuide page: http://www.uoguide.com/Hit_mana_leech (haven't found the stratics post about, though)
The formula would be (weapon speed in seconds * 2500) / (100 + SSI). It's halved if it's a ranged weapon.
Changes needed: Would be great to do some comparisons between that table and OSI.
Code:
Maybe it's needed to convert weapon speeds in seconds first... anyway it's a ML edit, so weapons and artifacts should maintain previous values for pre-ML cores.