[TESTING] Stat Gain Accuracy
Stat gain on OSI now has no limitations on it as to how many stats you can gain in any amount of time. Here is the link to the patch/publish notes where this changed and a quote from the notes.
http://www.uoherald.com/news/news.php?newsid=116
Stat gain on OSI now has no limitations on it as to how many stats you can gain in any amount of time. Here is the link to the patch/publish notes where this changed and a quote from the notes.
http://www.uoherald.com/news/news.php?newsid=116
The stat gain system has changed on all non-Siege Perilous ruleset shards:
- Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point.
- All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.
Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.
- The chance that a stat will increase on any given skill gain is 1 in 20.
- Purchasing skill training from an NPC will not raise stats.
- There is no longer a cap on how many stat points you can gain in any given time period