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[COMPLETE] Golems are not pets!

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[COMPLETE] Golems are not pets!

Type: OSI Discrepancy

Basic Description: Golems are almost like Pets, they eat meat, can bind to you and they can turn ghosts!

Way to experience: Build a golem and see...

Detailed Description: Golems should NOT eat, should NOT bind to you, should NOT turn as ghosts if they die (because they shouldn't bond!), and they instead should be repairable by tinkering.

Links: Previous discussion: http://www.uodemise.com/forum/showthread.php?t=115994
Stratics: http://uo.stratics.com/database/view.php?db_content=hunters&id=197

Code: see below
speaks itself, no?
 

Kiluad

Sorceror
Re: Golems are not pets!

I don't know where the pet bonding deeds are, are they perhaps unique to demise?

Basecreature new foodtype.
Code:
Index: Creature/BaseCreature.cs
===================================================================
--- Creature/BaseCreature.cs	(revision 319)
+++ Creature/BaseCreature.cs	(working copy)
@@ -55,6 +55,7 @@
 	[Flags]
 	public enum FoodType
 	{
+		None			= 0x0000,
 		Meat			= 0x0001,
 		FruitsAndVegies	= 0x0002,
 		GrainsAndHay	= 0x0004,



Set foodtype on creation = none
lowered control slots to 3 - http://update.uo.com/design_416.html
Code:
Index: Monsters/Misc/Melee/Golem.cs
===================================================================
--- Monsters/Misc/Melee/Golem.cs	(revision 319)
+++ Monsters/Misc/Melee/Golem.cs	(working copy)
@@ -13,7 +13,8 @@
 		public override bool IsScaryToPets{ get{ return true; } }
 
 		public override bool IsBondable{ get{ return false; } }
-
+		public override FoodType FavoriteFood{ get{ return FoodType.None; } }
+		
 		[Constructable]
 		public Golem() : this( false, 1.0 )
 		{
@@ -81,7 +82,7 @@
 					PackItem( new Gears() );
 			}
 
-			ControlSlots = 4;
+			ControlSlots = 3;
 		}
 
 		public override bool DeleteOnRelease{ get{ return true; } }
 
Re: Golems are not pets!

Back when I built a golem and i only did it once. I wasn't even able to stable it because it said i didn't have enough spots. And they should be stabable.
 

Kiluad

Sorceror
Re: Golems are not pets!

Levi of Minoc;563888 said:
Back when I built a golem and i only did it once. I wasn't even able to stable it because it said i didn't have enough spots. And they should be stabable.

because your stable was full. they stable.
---------------------------------------------------------------------------

to anyone who knows the anwser.

why are crafted golems a different color? i can't find info on the reasoning they were scripted that way..

Also, tinkers CAN heal golems on demise just fine.
 
Re: Golems are not pets!

so:
if the repairing issue was a false report...
if golems can't eat now, and if they can't eat they can't be bonded, and so they can't turn ghosts...

... is it resolved?
 

uome

Bug Hunter
Re: Golems are not pets!

Yes tinkers can heal golems just not res them.
According to Pont his golem didn't bond by feeding but they do have the isbonded prop so i would imagine a bond deed could be used on them?
 

Lucifall

Knight
Re: Golems are not pets!

uome;564237 said:
Yes tinkers can heal golems just not res them.
According to Pont his golem didn't bond by feeding but they do have the isbonded prop so i would imagine a bond deed could be used on them?

Bonding deed removes the pet bonding timer, it does not instantly bound.
 
Re: Golems are not pets!

Lucifall;564243 said:
Bonding deed removes the pet bonding timer, it does not instantly bound.

so you still need to feed the pet, and since you can't feed the golem anymore... ;)
 

uome

Bug Hunter
Re: Golems are not pets!

Kiluad;563879 said:
I don't know where the pet bonding deeds are, are they perhaps unique to demise?

Code:
Index: Creature/BaseCreature.cs
Index: Monsters/Misc/Melee/Golem.cs
This seems to do what it should.
He won't eat anything iv'e tried feeding him.
Only takes 3 control slots.
When lored prefered foods = none.

I couldn't find bond deeds either so unable to test them but should be ok if it only affects the timer.
 

LadyCrimson

Wanderer
Re: Golems are not pets!

Yes, but unfortunately it would waste a pet bonding deed - so I'd rather it that the deed cannot be used on the golem at all.
 

Kiluad

Sorceror
Re: Golems are not pets!

LadyCrimson;564337 said:
Yes, but unfortunately it would waste a pet bonding deed - so I'd rather it that the deed cannot be used on the golem at all.

Do pet bonding deeds even exist on OSI? because it's not a bug if they don't.
 

Nikki_Demise

Bug Hunter
Re: Golems are not pets!

Kiluad;564445 said:
Do pet bonding deeds even exist on OSI? because it's not a bug if they don't.

More importantly do pet bonding deeds even exist in the SVN because we can't fix something we don't have access to.
 

LadyCrimson

Wanderer
Re: Golems are not pets!

Pet bonding deeds are not on OSI (obviously) and they probably do not exist in the SVN meaning they are specific to the official RunUO servers.
 

psz

Administrator
Re: Golems are not pets!

A quick Google search for "Pet Bonding Deed" pops up UOGamers, RunUO, and RunUO Shards, not UO, Stratics, or UOGuide, so...

;->
 

Kiluad

Sorceror
Re: Golems are not pets!

psz;564492 said:
A quick Google search for "Pet Bonding Deed" pops up UOGamers, RunUO, and RunUO Shards, not UO, Stratics, or UOGuide, so...

;->

ah, i never use google without "site:"
 
Re: Golems are not pets!

LadyCrimson;564487 said:
Pet bonding deeds are not on OSI (obviously) and they probably do not exist in the SVN meaning they are specific to the official RunUO servers.

then it's a thing we can't do anything about. A !=Golem on the bonding deed code should be ok. Mark will think about this ;)

Our part is done and I think we can report this as ready.
 

Hilde

Page
Re: Golems are not pets!

Now how do I ress a bonded Golem? Do I need at least 80 mining and 80 tinkering? ;)
 

LadyCrimson

Wanderer
Re: Golems are not pets!

Perhaps with this one, when it moves to fixed and ready to go that a note is include for mark to know that the pet bonding deed needs modified to exclude golems.
 
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