Crank
Sorceror
50 - GM Poison no cure/heal no dying | overnight
note i did not need any healing or cure potions during this, i did not die once and was able to gm just about overnight. also the alchemist char i made to create my potions became gm alchemist just by making greater poison kegs for me.
upon creating your char for poisoning, when he appears lock all skills, so that none gain aside from poisoning. this will help improve the efficiency since as it was explained to me the more skill points you have to the 700 mark the harder it is to gain. so i urge you to start with 50 poisoning and 50 whatever else you feel is best and lock all skills aside from poisoning before you take one step after being created.
i grabbed a couple kegs, and a few k of night shade. made an alchemy char. started him with 50alch. had him make a few lesser poison kegs. then made a few greater poison kegs. i also got a high poison resist suit to wear. (key here)
then i put the high pois res suit on my char who was to train pois. i started him with 50 pois.
also got about 100 krys/daggers.
gave the suit and kryss/daggers to my new char with 50 pois.
set up the following macros.
this for make poison (greater) just retarget for lesser
refill bottles macro
finally the poison macro. and i didnt need to heal if i poisoned myself and didnt need any extra potions which kept the cost down. since i added the "if" poisoned wait for hits to =80. i never died from poisoning myself. and got to gm fairly easy. just about overnight.
note i did not need any healing or cure potions during this, i did not die once and was able to gm just about overnight. also the alchemist char i made to create my potions became gm alchemist just by making greater poison kegs for me.
upon creating your char for poisoning, when he appears lock all skills, so that none gain aside from poisoning. this will help improve the efficiency since as it was explained to me the more skill points you have to the 700 mark the harder it is to gain. so i urge you to start with 50 poisoning and 50 whatever else you feel is best and lock all skills aside from poisoning before you take one step after being created.
i grabbed a couple kegs, and a few k of night shade. made an alchemy char. started him with 50alch. had him make a few lesser poison kegs. then made a few greater poison kegs. i also got a high poison resist suit to wear. (key here)
then i put the high pois res suit on my char who was to train pois. i started him with 50 pois.
also got about 100 krys/daggers.
gave the suit and kryss/daggers to my new char with 50 pois.
set up the following macros.
this for make poison (greater) just retarget for lesser
Code:
!Loop
Assistant.Macros.DoubleClickTypeAction|3739|True
Assistant.Macros.WaitForGumpAction|949095101|False|300
Assistant.Macros.GumpResponseAction|2|0|0
Assistant.Macros.PauseAction|00:00:03
refill bottles macro
Code:
!Loop
Assistant.Macros.DoubleClickTypeAction|6464|True
Assistant.Macros.PauseAction|00:00:01
finally the poison macro. and i didnt need to heal if i poisoned myself and didnt need any extra potions which kept the cost down. since i added the "if" poisoned wait for hits to =80. i never died from poisoning myself. and got to gm fairly easy. just about overnight.
Code:
!Loop
Assistant.Macros.UseSkillAction|30
Assistant.Macros.WaitForTargetAction|30
Assistant.Macros.TargetTypeAction|False|3850
Assistant.Macros.WaitForTargetAction|30
Assistant.Macros.TargetTypeAction|False|3922
Assistant.Macros.PauseAction|00:00:12
Assistant.Macros.IfAction|3|-1|0
Assistant.Macros.WaitForStatAction|0|1|80|3600