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Tested the Cu Sidhe's bandaging feature and it doesn't seem to be working on TC. They do not bandage themselves nor the owner when they are damaged.
It can not ressurect you (confirmed by a dev member), although it will try anyways.
Ah, that pretty much has everything we need, thank you!Found this thread, can't find an option to merge on the forums anymore so here's the link: http://www.runuo.com/community/threads/coder-needed-cusidhe-various-issues.417147
Fixed. It will start healing within a 2 tile range, and will finish healing if you remain on screen (the exact range is RangePerception, which is 16 tiles). The Cu Sidhe will also require line of sight to start healing, but it does not require line of sight to finish it. CanBeBeneficial() checks have also been added to prevent the Cu Sidhe from healing players in combat restricted/tournament areas.The Cu must be within 2 tiles to start the "attempt to heal" the owner
Once the Cu is trying to heal, the Cu and owner must both be on the same screen.The distance between the 2 does not matter once the attempt is underway.The Cu does not follow the same rules as a tamer must with vet.
Fixed. Regular healing and healing poison lower than Lethal will only raise healing to 90.0. Curing lethal poison will raise it to 100.0. Discording the Cu Sidhe works too.Cu gaining in the healing skill after 90.0 is done in 2 ways
1.Discording it and it will gain as it did to 90.0 and keeping it discorded you can get it to 100.0
2.The Cu healing poison like that of rotten corpses will get it to 100.0 healing
Fixed. The Cu Sidhe starts bandaging itself when its hitpoints drop below 78% or when it's poisoned. It continues to heal itself until it reaches 100%. It only heals its master when the master's hitpoints are below 78%.System works like this when it heals itself;
> Bandage starts IF it's HP < %78-80 OR poisoned
> Continue bandagingitself UNTIL it's HP = %100 AND OR poison cured
> Start bandaging again IF it's HP < %78-80 OR poisoned
System works like this when it healsmaster;
> Bandage starts IF master's HP < %78
> Continue bandaging UNTIL master's HP > %78
> Start bandaging again IF master's HP < %78
NOTE: It will not continue healing master until %100 HP. Also, it will not bandage master even when master is poisoned and HP is not lower than %78. So, there is only 1 trigger here it seems master's hit points %. It starts bandaging and also stops bandaging.
Fixed. The delay is now 6.5 seconds for both healing itself and its master, regardless of stats/skills.For the heal times it is somewhere between 6 and 7 seconds for both itself and the owner
The Cu heals its self continuously as I showed in my other post.Roughly every 6-7 seconds it would heal.I don't think it has any delay in between when it is healing itself.
Fixed. No delay between healing attempts when it's healing itself, and a 30 second delay between owner healing attempts. As said in my previous post, while it's waiting for the owner heal delay, it can still heal itself. No two healing attempts will be in progress at once.4) As you can see on below pics, there is a delay time between each heal attemps (when curing/healing owner) it's 30 seconds. Also tested without poison, there is no difference, period is still 30 seconds.
There shouldn't be any regular tamed release backpacksRemaining issues:
- .
- The backpack containing bandages is not dropped yet. It sounds like a regular tamed creature release backpack, but according to posts it can appear at odd moments, like after a corpse decays. I left this alone for now. (link)
- Max HP should be 600? It seems like the stats and hitpoints for a Cu Sidhe differ from UOGuide and UO Stratics. (link)
- A Cu Sidhe should not gain the Meditation skill. (link)
- The Bleed attack should use 12-13 mana. (link)
I seem to remember this going for other pets as well. It may be safe to assume that karma is always reset to 0 when taming an animal.Karma loss from killing Cu's
The only time you lose karma from killing a Cu is when you kill one that has never been tamed.
I have noticed that this pause doesn't just happen for cu sidhes. Try a hiryu, for example, and you'll see the same thing. I don't think this is a cu sidhe issue.These RUN/UO Cu's make 2 sounds when you tell them to kill and they will not move to go kill (causing a delay) until just about the end of the second sound.First they growl and then they bark/yelp
I believe that there should only be 1 sound
1 sound is to let you know they obeyed the command the other sound is to let you know they disobeyed the command
Just like other pets have