Countessa
Knight
Event Information
Special Events
Special events are a one-time or rare occurance, usually held by the Seer teams. Quests fall into this category.
They can be pvp/pvm related like graveyard invasions or raids on Britain and other cities.
Others are pvp/pvm-free like fashion shows, house design contests, and poker tournaments.
Depending on the event, they can last a few hours or run over the stretch of a few weeks.
Some encompass the entire shard, others are held in specific areas, some take place on the forums.
Special events that require instructions are posted in advance on the forum and/or announced in-game before the event.
Some events will be 'spontaneous', such as city invasions.
Not all events will have a prize awarded to the winner, and some will not have a designated winner at all.
Standard Events
Standard events are those that are held with some frequency. These events are held in pre-constructed arenas designed specifically for the event.
Events are consumable, or free consume.
Consumable events require you to supply your own resources - reagents, potions, bandages, armor, weapons, and anything else you may want to use. The resources will be used up as they would be in normal game play.
Free consume events do not use up resources. This means that you will need at least one of anything you want to use in the event, but the items will not be consumed (they will not disappear with use).
Free consume does not apply to explosion potions, arrows or bolts. If you want to use these items (explosion potions, arrows or bolts), you must supply all that you will want to use.
Free consume does not apply to the wear of weapons or armor. These items will wear with use.
All standard events are no loot. Players are resurrected with their items in their backpack. The time between death and resurrection varies from event to event.
Events are timed or last man (team) standing.
Timed events consist of server-created teams.
These events are on a timer, the winner determined by a point system.
Last man standing events are made up of player-selected teams. These events are a fight to the death. The last man/team alive are declared the winners.
Teams can be made up of one person, for a 1v1 duel or a ffa, or many players for multi-player duels.
Prizes are given (or not) according to the event type. Every event does not give a prize.
If the event gives a prize, a reward of gold and/or a trophy is awarded for first, second and (sometimes) third place.
The number of prizes handed out is dependent on the number of players joining the event and their skill (rank) level. For example, an event held with fewer players could result in no third place prize.
Prizes are awarded automatically by the server when the event ends. Do not page for a prize.
Standard Event Types
This is a brief overview of events on Hybrid. For a complete explanation of each event, read the post below.
Duels
FFA
Random Team
Red vs Blue
CTF
Double Domination
King of the Hill
Bombing Run
RuleSets
A ruleset is a list of rules that defines the items, skills and spells allowed in an event (battle options).
This section will explain the different rulesets (fighting options) for events and how to read the tournament bracket books containing event rules.
All events begin with one of three rulesets - 5x mage, 7x mage or 7x standard.
The following are the standard settings for each ruleset.
These are the settings for each ruleset before modifications.
5x Mage
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
Abilities
- no combat abilities enabled including stun, disarm, concussion blow, crushing blow, paralyzing blow
Skills
- no hiding, poisoning, snooping, stealing, spirit speak, or stealth
Weapons
- no weapons enabled
Armor
- no magic armor
- no shields
- no colored armor
Items
- no bandages
- no bolas
- no mounts
-no orange petals
- no fire horns
- no wands
Potions
- no potions
7x Mage
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- also no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
Abilities
- stun ability enabled only
- no disarm, concussion blow, crushing blow, paralyzing blow
Skills
- no hiding, snooping, stealing, spirit speak, stealth
Weapons
- no weapons
Armor
- no magic armor
- no shields
- no colored armor
Items
- no bolas
- no mounts
- no orange petals
- no fire horns
- no wands
Potions
- refresh potions enabled only
- no heal, cure, strength, agility, poison or explosion
7x Standard
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- also no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
Abilities
- all enabled
Skills
- no hiding, snooping, stealing, spirit speak, stealth
Weapons
- no runic weapons
- magical, melee, ranged, and poisoned weapons enabled
Armor
- all armor enabled
Items
- no bolas
- no mounts
- no orange petals
- no fire horns
- no wands
Potions
- refresh potions enabled only
- no heal, cure, strength, agility, poison or explosion
Once the ruleset is picked, the hosting staff member can adjust options to allow or disallow spells, items, skills and equipment.
If no modifications are made, the rule page will show the ruleset and indicate no modifications.
If a staff members makes modifications, only changes from the ruleset will be listed (not the entire list as above).
If you need to know the base settings, refer to the above lists.
Modified options will be listed with a small gray box beside each modification.
If the box has a check, the selection was enabled for use in the event.
If the box is empty, the selection was disallowed and will not be usable in the event.
In this example, a 7x standard ruleset was used with potions enabled.
Further modifications show cure and poison potions and bandages disabled and runic weapons enabled.
+potions shown beneath the ruleset means all consumable potions are enabled (not explosion potions).
Potions can be further modified to allow explosion potions (always shown with a gray checked box if enabled.), or to disallow a potion type when +potion is enabled (shown by the potion name next to an empty gray box.)
Here potions were enabled. Further modifications show explosion potions also enabled and poison potions disabled.
Other modifications will show in the same way. If orange petals are allowed, orange petals will be listed under modifications with a checked gray box, etc. If poisoned weapons were not allowed in a 7x standard, it would show as poisoned weapons with an empty gray box.
Other event information
The tournament bracket book also shows grouping procedure, sudden death options, and event length (for timed events).
Grouping is for duel events. This option determines how players are paired up for battle.
Players will be paired:
The sudden death option will be listed as 'off' when it is disabled. When enabled, sudden death will be listed with the length of time for normal battle and the rounds it applies to.
See the last image for an example.
How to Join
When a standard event is held, a gump appears on the screen of every logged in character announcing the event
and the event moongates are opened.
These gray moongates can be found at all shrines, Delucia Pond, and at the following town locations: Britain's West Bank, Bucc's Den Bank, Cove Entrance Gate (outside), Delucia Bank, Magincia Bank, Minoc Bank, Moonglow Bank, Ocllo Bank, Serpent's Hold Bank, Vesper Bank, Wind Entrance, Yew town center, and the Trinsic city entrance (sw).
When you enter the moongate, a gump appears
This could also be asked as "Do you wish to enter the sign-up area?"
Clicking yes will move you to the pre-event area used for sign up, it will not actually sign you up for the event.
Once in the sign up area, locate the tournament bracket books for information. Dbl-click to view the event type, rule set and other settings as explained above.
If you want to join the event, click the sign-up book to join.
A page opens listing event information.
From this gump you can join the event, or cancel out of participating.
Duel events set for two or more people per team will require the teammates be targeted at sign up.
Players do not receive kill counts at an event.
It is recommended that you be fully patched to attend events. Without a full patch, you may not see some event items, or possibly even the arena itself.
Special Events
Special events are a one-time or rare occurance, usually held by the Seer teams. Quests fall into this category.
They can be pvp/pvm related like graveyard invasions or raids on Britain and other cities.
Others are pvp/pvm-free like fashion shows, house design contests, and poker tournaments.
Depending on the event, they can last a few hours or run over the stretch of a few weeks.
Some encompass the entire shard, others are held in specific areas, some take place on the forums.
Special events that require instructions are posted in advance on the forum and/or announced in-game before the event.
Some events will be 'spontaneous', such as city invasions.
Not all events will have a prize awarded to the winner, and some will not have a designated winner at all.
Standard Events
Standard events are those that are held with some frequency. These events are held in pre-constructed arenas designed specifically for the event.
Events are consumable, or free consume.
Consumable events require you to supply your own resources - reagents, potions, bandages, armor, weapons, and anything else you may want to use. The resources will be used up as they would be in normal game play.
Free consume events do not use up resources. This means that you will need at least one of anything you want to use in the event, but the items will not be consumed (they will not disappear with use).
Free consume does not apply to explosion potions, arrows or bolts. If you want to use these items (explosion potions, arrows or bolts), you must supply all that you will want to use.
Free consume does not apply to the wear of weapons or armor. These items will wear with use.
All standard events are no loot. Players are resurrected with their items in their backpack. The time between death and resurrection varies from event to event.
Events are timed or last man (team) standing.
Timed events consist of server-created teams.
These events are on a timer, the winner determined by a point system.
Last man standing events are made up of player-selected teams. These events are a fight to the death. The last man/team alive are declared the winners.
Teams can be made up of one person, for a 1v1 duel or a ffa, or many players for multi-player duels.
Prizes are given (or not) according to the event type. Every event does not give a prize.
If the event gives a prize, a reward of gold and/or a trophy is awarded for first, second and (sometimes) third place.
The number of prizes handed out is dependent on the number of players joining the event and their skill (rank) level. For example, an event held with fewer players could result in no third place prize.
Prizes are awarded automatically by the server when the event ends. Do not page for a prize.
Standard Event Types
This is a brief overview of events on Hybrid. For a complete explanation of each event, read the post below.
Duels
- last man standing
- consumed resources and items
- single player or teams picked by the players at sign up for multi-player teams (e.g. 2v2)
- prizes awarded for first, second, and third place (dependent on number of players joining and their rank.)
FFA
- last man standing
- consumed resources and items
- no teams, every man for himself
- prizes awarded for first, second, and third place (dependent on number of players joining and their rank.)
Random Team
- last man standing
- consumed resources and items
- server-assigned teams
- no prizes are given for this event
Red vs Blue
- last man standing
- consumed resources and items
- teams assigned by the server, determined by the characters
- no prizes are given for this event
CTF
- timed event
- free consume
- server-assigned teams
- prizes awarded for first, second and third place (dependent on number of players joining and their rank.)
Double Domination
- timed event
- free consume
- server-assigned teams
- prizes awarded for first and second place (dependent on number of players joining and their rank.)
King of the Hill
- timed event
- free consume
- server-assigned teams
- prizes awarded for first, second and third place (dependent on number of players joining and their rank.)
Bombing Run
- timed event
- free consume
- server-assigned teams
- prizes awarded for first, second and third place (dependent on number of players joining and their rank.)
RuleSets
A ruleset is a list of rules that defines the items, skills and spells allowed in an event (battle options).
This section will explain the different rulesets (fighting options) for events and how to read the tournament bracket books containing event rules.
All events begin with one of three rulesets - 5x mage, 7x mage or 7x standard.
The following are the standard settings for each ruleset.
These are the settings for each ruleset before modifications.
5x Mage
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
Abilities
- no combat abilities enabled including stun, disarm, concussion blow, crushing blow, paralyzing blow
Skills
- no hiding, poisoning, snooping, stealing, spirit speak, or stealth
Weapons
- no weapons enabled
Armor
- no magic armor
- no shields
- no colored armor
Items
- no bandages
- no bolas
- no mounts
-no orange petals
- no fire horns
- no wands
Potions
- no potions
7x Mage
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- also no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
Abilities
- stun ability enabled only
- no disarm, concussion blow, crushing blow, paralyzing blow
Skills
- no hiding, snooping, stealing, spirit speak, stealth
Weapons
- no weapons
Armor
- no magic armor
- no shields
- no colored armor
Items
- no bolas
- no mounts
- no orange petals
- no fire horns
- no wands
Potions
- refresh potions enabled only
- no heal, cure, strength, agility, poison or explosion
7x Standard
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- also no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection
Abilities
- all enabled
Skills
- no hiding, snooping, stealing, spirit speak, stealth
Weapons
- no runic weapons
- magical, melee, ranged, and poisoned weapons enabled
Armor
- all armor enabled
Items
- no bolas
- no mounts
- no orange petals
- no fire horns
- no wands
Potions
- refresh potions enabled only
- no heal, cure, strength, agility, poison or explosion
Once the ruleset is picked, the hosting staff member can adjust options to allow or disallow spells, items, skills and equipment.
If no modifications are made, the rule page will show the ruleset and indicate no modifications.
If a staff members makes modifications, only changes from the ruleset will be listed (not the entire list as above).
If you need to know the base settings, refer to the above lists.
Modified options will be listed with a small gray box beside each modification.
If the box has a check, the selection was enabled for use in the event.
If the box is empty, the selection was disallowed and will not be usable in the event.
In this example, a 7x standard ruleset was used with potions enabled.
Further modifications show cure and poison potions and bandages disabled and runic weapons enabled.
+potions shown beneath the ruleset means all consumable potions are enabled (not explosion potions).
Potions can be further modified to allow explosion potions (always shown with a gray checked box if enabled.), or to disallow a potion type when +potion is enabled (shown by the potion name next to an empty gray box.)
Here potions were enabled. Further modifications show explosion potions also enabled and poison potions disabled.
Other modifications will show in the same way. If orange petals are allowed, orange petals will be listed under modifications with a checked gray box, etc. If poisoned weapons were not allowed in a 7x standard, it would show as poisoned weapons with an empty gray box.
Other event information
The tournament bracket book also shows grouping procedure, sudden death options, and event length (for timed events).
Grouping is for duel events. This option determines how players are paired up for battle.
Players will be paired:
- randomly
- by a high-low method - higher level pvpers are paired with newer players. This option increases the likelihood of experienced players in the final rounds.
- by a near method - players are thrown in the ring with the opponent standing nearest to them.
The sudden death option will be listed as 'off' when it is disabled. When enabled, sudden death will be listed with the length of time for normal battle and the rounds it applies to.
See the last image for an example.
How to Join
When a standard event is held, a gump appears on the screen of every logged in character announcing the event
and the event moongates are opened.
These gray moongates can be found at all shrines, Delucia Pond, and at the following town locations: Britain's West Bank, Bucc's Den Bank, Cove Entrance Gate (outside), Delucia Bank, Magincia Bank, Minoc Bank, Moonglow Bank, Ocllo Bank, Serpent's Hold Bank, Vesper Bank, Wind Entrance, Yew town center, and the Trinsic city entrance (sw).
When you enter the moongate, a gump appears
This could also be asked as "Do you wish to enter the sign-up area?"
Clicking yes will move you to the pre-event area used for sign up, it will not actually sign you up for the event.
Once in the sign up area, locate the tournament bracket books for information. Dbl-click to view the event type, rule set and other settings as explained above.
If you want to join the event, click the sign-up book to join.
A page opens listing event information.
From this gump you can join the event, or cancel out of participating.
Duel events set for two or more people per team will require the teammates be targeted at sign up.
Players do not receive kill counts at an event.
It is recommended that you be fully patched to attend events. Without a full patch, you may not see some event items, or possibly even the arena itself.