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[Red] vs [BLCK] Battle for West Windemere Wood 12/11 3PM EST

Frasier

Sorceror
[Red] vs [BLCK] Battle for West Windemere Wood 12/11 3PM EST

There is no rest for the weary. Just as Crusaders pull Trinsic out of danger, for the time being, things start to heat up in the North. After several failed sorties Orcs have found a way to resume their ground attack into Windemere Woods. Skirmishers in these woods are the only thing protecting Vesper's northern bridge. They will be hard-pressed without reinforcements.

Sunday at 3:00 PM EST (Begin gathering at 2:30)
West Windemere.jpg

Current rules of Battle:
No looting, Mounts, Artifacts, Jewelry, Runics, Monster Loot *
No modded spellbooks equipped or aggressive mage summons
Only store-bought potions and lesser poison on weapons

Deathrobes:
- Wearing the deathrobe will prevent you from being attacked.
- On picking up your corpse, you will remain safe if you remain standing on your bones.
- Step off your bones without a deathrobe, attack an enemy, or perform a beneficial act and you are again fair game.

Disallowed Skills
Taming, Ninjitsu, Bushido, Necromancy, Chivalry, Stealth, Spellweaving

Joining [Red]v[BLCK]:
If you would like to join Red Crusaders PM Frasier, for Black Orcs PM Two Wolves or find any [Red], [BLCK] members or appear property dressed before the start time of a battle event.

* Spell Channeling rule - items must be non-runic/non-loot, except for shields and weapons for mages, which are allowed Spell Channeling up to -0 and Damage Increase up to 40%. The following do not count as mods on spellbooks, weapons or shields with Spell Channeling: Night Sight, Luck, Slayer, Lower Requirements, Damage Type, Hit Dispel, or Self Repair.
 
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