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Re: Archery Special Ability
Old 10-10-2009, 01:00 PM   #31 (permalink)
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Re: Archery Special Ability

I vote for Armor Piercing shot

> The special shot could also be some type of hit that would target the leg of the enemy mount or the leg of the enemy ...

Sound interesting and I love it when I role play as an archer. However, it may make the archery too 'interesting' to lure everyone picking up the bow. Is it a good phenomenon? (Hmmm, I don't want to see it.)
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Re: Archery Special Ability
Old 10-10-2009, 01:32 PM   #32 (permalink)
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Re: Archery Special Ability

Quote:
Originally Posted by Boris-GL View Post

Poison arrows, 1 poison pot poisons like a stack of 15 like someone said

......

The special shot could also be some type of hit that would target the leg of the enemy mount or the leg of the enemy (depending if they are mounted or on foot) this would be the same as a stun punch and would eliminate the need of creating a whole new different type of special, since wrestling and fencing can stun people why not just let archery have that ability, that alone would make archery worth using more.
15 arrows per pot would mean per DP keg I'd have 1500 shots of DP? That's insane lol....

That special shot would be interesting, but as you said I dunno if it'd suddenly make archery OP.

TBH, I like the idea of adding range to archery or accuracy better. IMO, the best thought out post in this thread has been Archery Special Ability by far.
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Re: Archery Special Ability
Old 10-11-2009, 12:20 AM   #33 (permalink)
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Re: Archery Special Ability

Quote:
Originally Posted by War2.0 View Post
15 arrows per pot would mean per DP keg I'd have 1500 shots of DP? That's insane lol....

That special shot would be interesting, but as you said I dunno if it'd suddenly make archery OP.

TBH, I like the idea of adding range to archery or accuracy better. IMO, the best thought out post in this thread has been Archery Special Ability by far.
well yeah 15 per seems a little much but thats just a number of course it should be less, but think of it in terms of how poisoning works for a katana... it should be the same way or just poison the bow itself like somebody else said that will solve everything
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Re: Archery Special Ability
Old 10-11-2009, 08:26 AM   #34 (permalink)
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Re: Archery Special Ability

Quote:
Originally Posted by Ganja_soul View Post

Fencing = para blow

macing = crushing blow

sword= conc blow

archery= ranged attack
.
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Re: Archery Special Ability
Old 10-11-2009, 08:30 AM   #35 (permalink)
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Re: Archery Special Ability

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Originally Posted by Fez_ View Post
.
Constructive.
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Re: Archery Special Ability
Old 11-11-2009, 10:26 PM   #36 (permalink)
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Re: Archery Special Ability

The archer's "special move" is having a ranged attack. That's good enough. No other melee skill can do such a thing.
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Re: Archery Special Ability
Old 11-12-2009, 12:06 PM   #37 (permalink)
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Re: Archery Special Ability

Quote:
Originally Posted by kerpwned187 View Post
The archer's "special move" is having a ranged attack. That's good enough. No other melee skill can do such a thing.
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Re: Archery Special Ability
Old 11-19-2009, 04:15 AM   #38 (permalink)
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Re: Archery Special Ability

It would be good if archers can shoot while moving... !
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Re: Archery Special Ability
Old 11-21-2009, 06:38 PM   #39 (permalink)
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Re: Archery Special Ability

HOW ABOUT POISON ARROWS, DUM DUM DUM.

WILL BE SWEEEEEEEEEEEEEEET. A CHANCE FOR POISON ARROW
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Re: Archery Special Ability
Old 02-17-2010, 06:50 AM   #40 (permalink)
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Re: Archery Special Ability

I have played archers pretty much exclusively since i started, varying types. I think The Scat Man's 1.B Suggestion is dead on. I haven't timed it but there is a debilitating delay between when I stop and when it fires even if I'm not on swing timer. It really blows and should be lowered to the 100-300 millisecond range.
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