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| View Poll Results: Should faction blessed runics auto delete after the bless is gone? | |||
| Yes it should (lets get rid of some runic weps) |
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141 | 59.49% |
| No, I like the fact that everyone runs around with runic weps these days |
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50 | 21.10% |
| lol who cares.... not me |
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46 | 19.41% |
| Voters: 237. You may not vote on this poll | |||
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(#21 (permalink))
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(#23 (permalink))
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Forum Expert
Posts: 1,260
Join Date: Sep 2006
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Re: Blessed Faction Wep Suggestion -
10-24-2007, 10:02 AM
I was more than willing to stop posting, until people started to make more comments directed at me that simply don't make sense.
Comments like, if you can't handle it, go home, etc. Those are usually reserved for the people that are crying for change, are they not? Yes, your suggestion would get rid of some runics. But why on earth do you feel that it is ok to delete my runics, and not everyone elses, including your own? That doesn't make any sense. Maybe you need to stop posting too. |
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(#24 (permalink))
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Forum Administrator
Posts: 7,995
Join Date: Aug 2004
Location: www.uogamers.com/forum
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Re: Blessed Faction Wep Suggestion -
10-24-2007, 10:17 AM
Quote:
That right there is well worth the 5-7k silver, whatever it is now. A non faction member who uses a runic cannot bless it. It's called risk vs reward. There is NO risk for a faction member using a runic wep because of the fact that it is blessed. I see no need for the person to keep the weapon after the bless ends on the item. After they ran around with the blessed wep for two weeks with no chance of losing it. ![]() |
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(#25 (permalink))
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Forum Expert
Posts: 1,260
Join Date: Sep 2006
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Re: Blessed Faction Wep Suggestion -
10-24-2007, 10:34 AM
I know Ajax. I know how the system works.
But maybe you can take on the task of comparing the risk on death of the faction Mage PVPer vs the faction dexer. Both carry reagents and supplies. The dexer probably wears armor that cost more. Your suggestion is fine, but it's not a balanced one. If you look at origins site, the normal faction bless time is 3 weeks, not 2. And on top of that, it only costs 1000 silver to bless an item. So at some point in this shards history, they have nerfed it already. I have not asked for anything new here. You and others are the ones that are saying hey, why don't we make it also cost the dexer his weapon now too? I doubt that if Winged had come up with this new great idea, he would have received the support you have gotten. As far as the idea to suggest making runics non-repairable. Yet another unbalanced change that doesn't affect all players equally. I have done enough testing to know that this shard is balance around the use of magic weapons and runics. Getting rid of them or reducing their quantity on the shard only hurts dexers. Not everybody. |
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(#27 (permalink))
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Forum Expert
Posts: 1,260
Join Date: Sep 2006
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Re: Blessed Faction Wep Suggestion -
10-24-2007, 02:39 PM
Yes, I have done many tests to figure out where things are balanced.
Here is some more info. Warrior with all the right skills, Weapon skill, tactics, anatomy using GM exceptional weapons made by Legendary Smith vs GM Mage/Wrestling with spined leather suit (non-magical) with just Arch Protection cast, which lasts two minutes. No reactive armor used. This gives armor rating of 32-33 (Leather suit, including cap, with +4 Robes/Cloak). A very basic setup. Mage just stands there doing absolutely nothing. No healing or anything. More testing gave me the following results. I posted another test in a different thread. Long Spear test one - 18 swings to kill test two - 11 swings to kill test three - 17 swings to kill Katana test one - 33 swings to kill test two - 55 swings to kill test three - 60 swings to kill Now test with lumberjacker template with 100 str. Double Axe test one - 5 swings to kill test two - 6 swings to kill test three - 21 swings to kill Basically the only template that was able to effectively bypass the 33 AR by one simple spell was the lumberjacker, who is already giving up defense for offense. Also note that many times a dexer will miss up to 5 times in a row. Additionally, the lumberjacker is using a weapon that at best is 1 swing per 1.75 sec. This is longer than the time required to cast a greater heal. I recommend to anyone to verify for themselves if they don't believe it. So my advice to mages is stop running away. If their weapon sucks, just cast one spell and stand there casting harm, poison, and mindblast. Every time they chug a potion using a two handed weapon, guess what? They have to wait another swing delay before they can hit you again. The shard is balanced around more powerful weapons. Unfortunately, the cost per death is not balanced between templates. |
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(#28 (permalink))
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Forum Novice
Posts: 162
Join Date: Aug 2007
Age: 22
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Re: Blessed Faction Wep Suggestion -
10-24-2007, 09:05 PM
Quote:
The order of worst to best leathers for AR values with GM crafting was Leather, Spined, Horned, Barbed. Something's not right here. Edit: Just made a GM spined suit and it was 18 AR with cap and no veteran cloak/robe, hm? Horned is 19, barbed is 20. |
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(#29 (permalink))
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Forum Expert
Posts: 1,260
Join Date: Sep 2006
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Re: Blessed Faction Wep Suggestion -
10-25-2007, 12:17 AM
No, the full six piece spined suit provides 18 freshly made. The robe and cloak vet rewards add +4. For a base of 22. Casting one simple Arch Protection bumps you to 33 for two minutes, and makes you practically invulnerable to GM exceptional weapons, except for the very slow ones that you can easily heal through anyway.
Not to mention that if you are fighting a dexer, you should have Reactive Armor cast instead of reflect, but that wasn't part of my test. That would make the number of required swings increase quite dramatically. |
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(#30 (permalink))
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Account Terminated
Posts: 1,356
Join Date: May 2006
Location: Northern California
Age: 20
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Re: Blessed Faction Wep Suggestion -
10-25-2007, 12:31 AM
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