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Forum Novice
Posts: 114
Join Date: Dec 2003
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Re: Scribe stun mage -
09-05-2008, 11:18 AM
Skills are right, 80/45/100 for stats.
Stun attempts take 15 stamina away per attempt, so 3 attempts at 45 dex. Inscription gives you a boost to reactive armor and magic reflect. There's a huge difference with GM inscription with these spells. If you plan on doing a lot of field pvp, it's definately a good boost. |
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Newbie
Posts: 55
Join Date: Jul 2003
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Re: Scribe stun mage -
09-05-2008, 12:33 PM
It's a very poor idea to have a mage with sub-100 int. Aside from needing the mana to stay alive and actually kill people, 100 int gives you a bonus to mana regen, or at least it did on EA.
Also, unless you're planning on carrying extra regs to lose when you run out of mana, there's no real reason to invest 10 stat points in STR to gain 5hp. |
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Forum Expert
Posts: 1,352
Join Date: Nov 2003
Location: North Carolina
Age: 24
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Re: Scribe stun mage -
09-05-2008, 12:38 PM
I just said he could do it that way to have more balanced stats so that mind blast wouldn't wreck him for one thing, and also could get more than one stun off with out having to chug a refresh. If you changed it to put 10 points into int to make it 100, then you either have to drop to 85 str and 40 dex, or to 80 str, it might be worth it, and i've used a few characters in the past with less than 90 str, but also I've killed plenty of people on a character with only 90 int, if you mange your mana properly you shouldn't have any problem.
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