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(#185 (permalink))
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Forum Novice
Posts: 162
Join Date: Oct 2006
Location: Toronto, ON
Age: 28
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Re: Publish 71 - 12/7/2006 -
12-10-2006, 10:43 AM
Quote:
Is it not possible to default to 'not for sale' if no price is input? That's what OSI used to do, if memory serves. |
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(#187 (permalink))
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Forum Novice
Posts: 144
Join Date: Mar 2005
Age: 28
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Re: Publish 71 - 12/7/2006 -
12-15-2006, 01:04 PM
While this is a step to combat the scripting of houses, its still easily done, just in a different form. All the people do now is script small plaster houses in certain spots, and when the house falls, just clear that particular spot.
While I haven't dabbled in UO code, couldn't there be some kind of function where it disconnects you or stops your character from opening a placement tool, pending on how many placement attempts you tried within the last seconds? i.e. create two "counter" variables, where one is the number of placements you have attempted consecutively, and one where it records the amount of time inbetween the last placement. Then, do something to the extent of: if (timecounter < .1) if (placementcounter > 10) blah. else placementcounter++; else placementcounter = 0; |
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