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  (#21 (permalink)) Old
KhaoZ-hybrid Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:25 PM

finely no more getting newbiefied by eq ms and pkg teach them hookers to sync...


aim: ev1lkhaoz
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  (#22 (permalink)) Old
Mark Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:27 PM

Quote:
Originally Posted by Orthaux View Post
more nerfing...

so when is the sharade gonna be over and trammel finaly put in?
I'm flattered that this change made you so sad that you actually made an account just to post that.
   
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  (#23 (permalink)) Old
Innex Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:28 PM

Ok I know this isnt a OSI shard *thank god*

But are you serious? Nerfing? Those spells were "broken" imo. An AE spell should never avoid people in the AE radius.
   
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  (#24 (permalink)) Old
mungrin Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:30 PM

   
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boosalsa Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:32 PM

pretty good changes except for the last one. why would you buff pots even more? lol?
   
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Prodigy-hybrid Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:38 PM

Quote:
Originally Posted by Mark View Post
  • Explosion potions will not do damage to innocent or non-combative players inside guarded areas no matter who threw the potion.

This is how GMs on their chars play.

Quote:
Originally Posted by Mark View Post
  • Murderers using spells with an area of effect will hit all targets in the area (this includes blade spirits, fields, explosion potions, earthquake, meteor swarm, etc) regardless of guild or party affiliation. Players with less than 5 kills are not affected.

This is how GM on their chars don't play.

Convenient eh?
   
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  (#27 (permalink)) Old
Starla Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:41 PM

Are we being a smartass prodigy?
   
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Mark Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:42 PM

Quote:
Originally Posted by boosalsa View Post
pretty good changes except for the last one. why would you buff pots even more? lol?
That one was thrown in at the end for a couple of reasons.

1. Some players are synchronizing throwing explotion potions at a player (usually a party member or guild mate) and timing it just right so that when the target recalls into town the potion follows them and instantly kills an innocent player.

2. Murderers could throw potions into moongate areas and run off screen over and over again.

3. With tonight's AOE change, murderers would cry about not being able to use potions in town. I don't really care if they whine, but this makes it a non-issue.

No other AOE spell is allowed in town (earthquake, meteor swarm, fields, etc), this makes things a bit more consistant.

If you want to town kill now you'll have to do it old-school; use newbie characters and scrolls or poison.
   
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  (#29 (permalink)) Old
Prodigy-hybrid Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:42 PM

It's pointing out a pattern in the patch. Are we only allowed to praise changes?
   
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  (#30 (permalink)) Old
SouthernPride2 Offline
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Re: Update - 5/17/2008 - 05-17-2008, 07:45 PM

If you dont like our tactics why dont u just go ahead and remove aoe spells from the server?
   
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