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  (#71 (permalink)) Old
a_noob-hybrid Offline
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Posts: 199
Join Date: Feb 2006
Re: Update - 10/13/2007 - 12-01-2007, 01:05 PM

MarcusO is right regarding the level of activity in dungeons. I used to crawl the dungeons alot, typically deceit, shame, khaldun and destard. Prior to the loot changes, there always seemed to be a decent stream of blues (and not just solo blues) or reds and you always had to be ready for some pvp action. The best was the epic red vs red battles that would occur (usually in deceit).

Post-loot changes, most I ever encounter is a solo blue tamer that does a few kills and then leaves. When I'm in a dungeon for an extended amount of time, at most I typically see only 1 or 2 blues. On rare occasions I've seen a red at Destard or Shame lvl3. By reducing the loot, they made dungeons easier (and less interesting), because you don't have to fight for kills, and your chance of getting pk'd is next to nothing compared to before.

IMHO dungeon pvp is more interesting because you have to contend with the spawn, its harder for people to run away from a fight, plus it was a nice change of scenery from the usual hoping between brit gy, bucs and del...
   
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  (#72 (permalink)) Old
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Posts: 8
Join Date: Mar 2006
Re: Update - 10/13/2007 - 12-01-2007, 04:54 PM

I agree the loot in dungeons needs to be increased as well. PvP happens where people are (duh) and dungeons offer a different setting for PvP. In old UO that is where most of the action occurred.
   
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  (#73 (permalink)) Old
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Posts: 1,014
Join Date: Nov 2004
Age: 25
Re: Update - 10/13/2007 - 12-12-2007, 07:28 PM

I would like to see some dongeon loot been improve to .. there are really few interesting spot to hunt for tamers and dexters.. Deciet,wrong got nothing interesting to hunt really. This would make the shard even more interesting ! SIlver weapon are usuless unless you gank Lichs Lords..

Anyway Ty Gm for the good work so far .. revive champion spawn was a good idea!


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