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View Poll Results: What do think about the following suggested changes?
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RFC: Reds and Towns
Old 11-15-2007, 09:36 PM   #1 (permalink)
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RFC: Reds and Towns

DO NOT PANIC OR GET UPSET. THIS IS JUST AN IDEA.

Request for comment on the following possible changes:
  • Reds no longer allowed in guarded towns (killed on sight by guards)
  • 15 second grace period before guards can be called to instantly kill a murderer upon entry to the guarded town.
  • A player must call guards to have a murderer instantly killed, not an NPC
  • Moongates and other miscellaneous guarded areas retain current functionality (guarded, but not kill zones)

Please post your thoughts and general feelings on the above.

EDIT:

The 15 second grace period would only apply to being killed simply for being in the region. I think its worth considering because as some people have already pointed out, it sucks getting instantly killed for taking one step too many. While under the grace period any criminal actions would still make you eligible to be instantly killed.

The NPC guard calling would also only apply to simply being in the region. NPCs would still call guards for criminal actions. Reds should be able to sneak around if they feel brave.

Moongates are interesting. Making them unguarded results in them being camped, making them instant kill zones for murderers gives blues a safe spot in random areas in the forests. This seems like a good compromise.

Last edited by Mark; 11-15-2007 at 10:55 PM
 
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Re: RFC: Reds and Towns
Old 11-15-2007, 09:56 PM   #2 (permalink)
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Re: RFC: Reds and Towns

all but the grace period
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Re: RFC: Reds and Towns
Old 11-15-2007, 09:57 PM   #3 (permalink)
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Re: RFC: Reds and Towns

i reckon a 15 second grace period would be good.....
 

Re: RFC: Reds and Towns
Old 11-15-2007, 09:57 PM   #4 (permalink)
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Re: RFC: Reds and Towns

i hate the reds arnt alowed in guarded areas
 

Re: RFC: Reds and Towns
Old 11-15-2007, 09:58 PM   #5 (permalink)
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Re: RFC: Reds and Towns

I do like the grace period if you're going to do it at all, but why change it? I like being able to go to town on my red.

EDIT: For the record, whenever someone starts a statement with "DO NOT PANIC," it's usually time to start panicking.
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Last edited by LKP; 11-16-2007 at 04:05 PM
 

Re: RFC: Reds and Towns
Old 11-15-2007, 09:58 PM   #6 (permalink)
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Re: RFC: Reds and Towns

make it like osi with reds
 

Re: RFC: Reds and Towns
Old 11-15-2007, 09:59 PM   #7 (permalink)
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Re: RFC: Reds and Towns

At first I didnt mind reds in town but lately people gating in like five naked reds to exp eb a bunch of people is just retarded, anybody that tries to argue that is just weird, anyways I agree with the proposed changes.
 

Re: RFC: Reds and Towns
Old 11-15-2007, 10:00 PM   #8 (permalink)
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Re: RFC: Reds and Towns

Quote:
Originally Posted by Mark View Post
[*]Reds no longer allowed in guarded towns (killed on sight by guards)
Hate this.


Quote:
Originally Posted by Mark View Post
[*]A player must call guards to have a murderer instantly killed, not an NPC
Love this


This wouldn't have anything to do with all of the threads created lately about being killed in town would it?
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Re: RFC: Reds and Towns
Old 11-15-2007, 10:01 PM   #9 (permalink)
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Re: RFC: Reds and Towns

Pretty meh about the whole thing but maybe make non-faction towns OSI rules towards reds and let faction town sheriffs decide for faction towns or something... but I guess one of the problems with that would be how reds would know what towns are safe.. I dunno just throwing it out there.

Last edited by mannaz85; 11-15-2007 at 10:06 PM Reason: clarification
 

Re: RFC: Reds and Towns
Old 11-15-2007, 10:01 PM   #10 (permalink)
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Re: RFC: Reds and Towns

Quote:
Originally Posted by Bradley_online2002 View Post
i reckon a 15 second grace period would be good.....
15 seconds is more than enough time for a group of soon to be reds to run in, poison jsut abotu everyone, and run away afterwards.

and if the only way for a red to die is if a guard sees them, they can jsut recall in an odd spot, and cast DP on everythign that moves.
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