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Newbie
Posts: 10
Join Date: Mar 2008
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Re: RFC: Reds and Towns -
05-14-2008, 09:47 AM
Quote:
It also happens if you spend any time in the Minoc mine area, they can cast explosion from outside the guard range, move in and blast away at you all day and nothing will happen. |
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(#298 (permalink))
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Forum Novice
Posts: 178
Join Date: Jan 2008
Age: 16
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Re: RFC: Reds and Towns -
05-15-2008, 05:32 AM
The whole idea of this thread wont stop afk town killing though.
The 15 second grace period is MORE than enough to afk kill someone. Miners are at risk everywhere. But if you need to PM me and ill show you a sweet mine. ^_^ I'm yet to be afk killed myself though. |
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Lurker
Posts: 3
Join Date: May 2008
Age: 22
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Re: RFC: Reds and Towns -
05-26-2008, 06:31 PM
hell yeah its a good idea, This is Bruce Lee i quit right after the got rid of MA spam :-)
im probably gonna come back and start playing here again... I love the idea of making it so reds cant come into town. It has nothing to do with being a pussy in anyway like most of you are sayin. its the fact that if your gonna be a murderer... you gotta pay a price. just like in old UO. tons of people are saying that we might as well go play OSI servers if we clone OSI's rules.. OSI servers werent bad, in fact they were the shit.. they're what got all of us addicted to this forsaken game. its when they added pub16 that it was ruined.. so in the end fuck yeah keep them reds out of town.. I always have a red so im sure ill have to deal with it as much as anyone but it makes perfect sense. |
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(#300 (permalink))
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Lurker
Posts: 3
Join Date: May 2008
Age: 22
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Re: RFC: Reds and Towns -
05-26-2008, 06:32 PM
Quote:
if you wanna do this you flag grey genius... yeah its fun as hell to do that. flag grey and do it. |
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